Unreal Development
Welcome to Unreal development, where you can share insights, ask questions, and address challenges with fellow Unreal developers. This forum is ideal for discussing all things related to Unreal.
cancel
Showing results for 
Search instead for 
Did you mean: 

Forum Posts

Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Unreal Avatars

Hi. Are avatars inside Unreal available? They said this feature would release this year but no annoucement yet. Did I miss something or there isnt anything? Any idea when will come?Thanks

UE 5.2 Meta XR plugin for OSX?

We are also using Macs for UE development, and would like to know if there are any plans of releasing an OSX version of the Meta XR plugin. As it is now developing for Quest 2/3 is restricted to Windows and PC, right?Thanks.

lurig33 by Honored Guest
  • 1492 Views
  • 1 replies
  • 3 kudos

Disable boundary for MR apps

Hi, I have been messing around a big with creating an MR app with passthrough and the Scene API in UE5.2.1. One thing I have noticed is that even though the scene has been set up the user is still prompted to make a guardian when stepping outside the...

Automated Lighting for MR

With the Quest 3, since user's are scanning their environments, is there a way to convert that automatically to an HDRI that can correctly light Virtual Objects and Characters? Is there already a way to do this?

TH19k by Explorer
  • 763 Views
  • 0 replies
  • 4 kudos

Oculus Branch For Unreal 5.3

Any eta on an 5.3 oculus branch? For a new project using MetaXR v57, is it better to go with the github engine integration or just use the plugin zip file? What does the engine integration give you that is not in stock 5.2.1?Thanks for any feedback

[UE4]no voice input on Quest1/2 voip

I get no input from mic when i start voip.i used the sample sdk to implement voip into my project.i enabled "Add permission to support Voice chat" in project settings, have voice enabled in DefaultEngine.ini(both [voice] and [OnlineSubsystem]). On th...

Leaderboards

We tried rolling onto the UE branch 5.2.1, and on a fresh engine setup and install, when we use the latest UE5 Platform SDK, our APK crashes before running. Has anyone had success with setting up their leaderboards? We're building for Quest 2. https:...

Not able to retrieve User Information

I am not be able to retrieve "Get Logged In User ID" from blueprint. I think I did everthing correctly and have no idea what is wrong."Get Logged In User ID" always retrieve "0".Can anybody help me?

Screenshot_5.png Screenshot_4.png
SanjuanBR by Honored Guest
  • 1205 Views
  • 4 replies
  • 0 kudos

Unreal Engine 5 conflict with Oculus and Valve

I developed a VR game in UE5 for Steam with the Valve Index. All packaged and works fine. I bought the Quest 2 to re-develop for Oculus and Android. Packaged and all worked standalone in the headset.I went back into the project to do a bit of tweakin...

Oculus Debugger (with Unreal) setup help

Hello, does anyone know hot to get the Debugger working with unreal projects? I am following this guide:https://developer.oculus.com/documentation/tools/tools-oculus-debugger/ And I can't seem to figure out what they mean by UE4/Projects directory "2...

zenf137 by Explorer
  • 4153 Views
  • 7 replies
  • 0 kudos

Resolved! ASW doesn't work even when enabled

I'm on the latest oculus branch of ue427, have enabled ASW in the rendering settings and I'm using Oculus Developer Hub to see ASW frames and they come out to 0. I've also enabled experimental features (which is in the wrong place in the plugin becau...

reinaldovieira_1-1661874959650.png reinaldovieira_0-1661874940525.png

UE5 VR Learning Resources/Classes?

Hi all!I'm attempting to learn VR for UE5. Compared to Unity, I'm having a hard time finding resources to learn from.What did you do to learn VR for UE5? Could you please share any valuable resources/classes? Thanks in advance!-Chase

Background Audio Playback

The 47.0 Release Notes (Meta Quest release notes | Meta Store) mentioned a new experimental feature they called "Background Audio Playback". I've been looking forward to a feature like this and I am very excited to see it being worked on.I'm posting ...

Ending development for UE4 is a huge mistake.

The branch of UE4 is being abandoned with a series of bugs that were never fixed, bugs that break the proper functioning of the engine. UE5 is clearly aimed at new generation consoles, the performance loss on mobile devices is huge, mainly due to the...

JampDev by Explorer
  • 1250 Views
  • 1 replies
  • 3 kudos
Labels