Unreal Development
Welcome to Unreal development, where you can share insights, ask questions, and address challenges with fellow Unreal developers. This forum is ideal for discussing all things related to Unreal.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Not sure how to implement VoiP

Been trying to use the docs here but it's not very clear to me. -I don't know how to get `FUniqueNetIdOculus`-Can I connect to a server directly with IP or do I need to go through oculus' multiplayer session system-Is there any good examples online o...

MetaXR plugin 5.1.1 can't compile for Quest

Hello,The last update of the plugin is not able to compile on my project. I got the following errors UATHelper: Packaging (Android (ASTC)): ld.lld: error: duplicate symbol: FOculusAssetDirectory::AssetListing UATHelper: Packaging (Android (ASTC)): >>...

UE5.1 passthrough API and Sample running

I tried to connect the blueprint following to the document, but most of the description in the document was vague. For the surface passthrough view, the mesh to be added should not be able to add the blueprint and must be the static mesh directly in ...

4.20.2 Can't make APK without compiled .so - error

Anyone else have a problem with the new 4.20.2? I upgraded yesterday and now all my Android builds in 4.20 are failing; Can't make APK without compiled .soSame with launching the level on the GO. I posted the problem and a 'fix' on the UE forum;https...

MaxArch by Heroic Explorer
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UE5 - Open level not working in builds

Hey GuysI am working on a simple VR game in UE5 for quest. Currently there is a main lobby level with some UI that you point and click on to load the main level. Its just a button connected to an "OpenLevel" nodeWhen I make a build and put it on my q...

walabulu4 by Honored Guest
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  • 1 replies
  • 0 kudos

Oculus Device ID changing / not persistent

We are using the 'Get Device ID' function in Unreal for our Oculus Quest 2 app as we are using the ID to identify headsets for authentication purposes.We have been doing this for many months and the device ID has remained persistent during this time....

MartinHG by Honored Guest
  • 1982 Views
  • 1 replies
  • 0 kudos

SteamVR OpenXR Runtime with Oculus Devices

We are having an issue with OpenXR compatibility between Oculus devices (Quest 2) and the Steam OpenXR Runtime. We have built our application in Unreal 4.27.2 with the OculusVR plugin and have set the XR API setting to OVRPluginOpenXR. We are also in...

dtsiknis by Explorer
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  • 0 kudos

Unreal-HandGameplay for Unreal 5.1 github branch

Anyone know how to migrate the project from githubgithub.com/oculus-samples/Unreal-HandGameplayto the Unreal 5.1 branch from meta?In the meta site it saysTo migrate a C++ project: Modify your project's build.cs and replace any Oculus modules with Ocu...

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