Unreal Development
Welcome to Unreal development, where you can share insights, ask questions, and address challenges with fellow Unreal developers. This forum is ideal for discussing all things related to Unreal.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

shared spaces in you own UE4 project?

Hi,I have the sharedspaces API working in our own project based on the example project but basic replication of some actors isnt working as i would have expected. We have the VRE plugin working and our pawn is replicating as exepected.We have a simpl...

typeeh by Protege
  • 1729 Views
  • 2 replies
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OpenGL ES3.1 and Vulkan

In the last release from Meta (v42) i cant open apps that used the OPENGL ES3.1 option. If I disable it and enable Vulkan it works. But i need OpenGLES.Anyone having this issue?the app with opengl simply dont open, it stays on the splashscreen and th...

How-To Oculus VOIP Spatialization

Unreal's VOIP Talker has a Sound Attenuation asset property that I was able to assign to achieve spatialization, but Oculus' Remote Talker doesn't have this property. How could I achieve spatialization with oculus' remote talker?

Anonymous by Not applicable
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  • 3 replies
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New UE version 5.0 - changes / issues

New UE version: 5.0. As a few times before, I think its useful to put the changes / issues in one topic for an easy overview and to reduce wasting time trying to solve (known) issues. Official changelog here https://docs.unrealengine.com/5.0/en-US/un...

MaxArch by Heroic Explorer
  • 1715 Views
  • 2 replies
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OVR Lip Sync plugin for Linux?

Hello, we are using the OVR Lip Sync plugin on Windows, but we need to build our project also for Linux. However the plugin uses a native library and only Windows, Mac and Android binaries are present. Is there a chance that Linux binaries will be di...

m4tf3r by Honored Guest
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Packaging Error "class is not mapped when saving"

I periodically get a packaging error that only occurs on child blueprints. It causes an unrecoverable assertion:Assertion failed: !Export.ClassIndex.IsNull() [File:C:/OUE/Engine/Source/Runtime/CoreUObject/Private/UObject/SavePackage.cpp] [Line: 3807]...

Anonymous by Not applicable
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How to get IAP working in Unreal Engine?

I'm trying to get IAP up and running in an Unreal Engine project (4.19), and struggling to figure it out from the documentation. There's a full example for Unity (https://developer.oculus.com/documentation/platform/latest/concepts/dg-iap/) but nothin...

Anonymous by Not applicable
  • 1779 Views
  • 5 replies
  • 1 kudos

Quest 2: Can't use https download in signed build

I have an android application that executes an http/https download. That application is for windows and for quest 2. I am pushing the builds to the quest via sideloading, so no store involved yet. My builds: development - works like a charmeShipping ...

o.maassen by Honored Guest
  • 665 Views
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Bluetooth HID device paring issue

We are currently developing a Quest 2-based mix-reality game using Unreal Engine.One of the critical features of this game is to allow the customer to use a physical control unit we build explicitly to perform in-game actions, controls, and tasks in ...

schenr by Honored Guest
  • 2047 Views
  • 3 replies
  • 2 kudos

Build to PCVR

I’m looking to take a basic VR app made in UE5 for Quest and build it instead as a PCVR to run via Link. Eventually we’d like to have different displays on desktop vs HMD (ie: more information would be visible on desktop). is there any documentation ...

dvdsm by Honored Guest
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  • 1 replies
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Can't get OVR Lip Sync to work in new unreal project

Hi, I've downloaded the OVR lipsync demo, and am trying to replicate the lip syncing. If I recreate the blueprint within the demo project, it works fine. However, if I start a new unreal project, follow the same steps I got working in the demo projec...

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zonfar by Explorer
  • 2623 Views
  • 4 replies
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Upgraded from 4.24 to 4.27.1 and can't package

I have just recently upgraded from 4.24 to 4.27.1 (both from the Oculus branch via GIT). I can develop and launch to a Quest 2 just fine, but when I package, it consistently fails. LogInit: Display: LogOnline: Error: Oculus: FOnlineSubsystemOculus::I...

Occlusion modes

Hello, We are building a game for the Quest2 and are experiencing significant frame drops at view angles which have a lot of meshes behind a wall. It seems like the dynamic occlusion is taking up a significant amount of time. Our frame times are drop...

Toku2288 by Honored Guest
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  • 0 replies
  • 1 kudos

UE 5 Oculus VR Plugin // Black Screen

Hi, when I export my .apk file from UE 5.0.1 with Oculus VR Plugin 1.59.0 to the Quest 2 I always just get a black screen with grey loading symbols  The strange thing is that if I switch off the OVR Plugin than it works fine on my Quest 2 How do I g...

Resolved! VR Preview mode is greyed out

Hello. I'm trying to connect Oculus Quest 2 to Unreal Engine. The glass is connected and active but I still the VR Preview button is greyed out. Do you have any idea how I can fix it? Thank you.

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Hal_Kon by Honored Guest
  • 32465 Views
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