Unreal Development
Welcome to Unreal development, where you can share insights, ask questions, and address challenges with fellow Unreal developers. This forum is ideal for discussing all things related to Unreal.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Resolved! Translucent Material with Passthrough

Hello everyone !I'm trying to use translucent material on object with a OVR passthrough layer component on my VRPawn and setted in Underlay mode.When my shader is opaque or masked, no problem but when it's an actor with a translucent material, I can ...

Resolved! Meta XR plugin crashes Unreal 5.1.1 on startup

Followed this document that says to use Meta XR plugin for Unreal 5.https://developer.oculus.com/documentation/unreal/unreal-quick-start-guide-quest/ Unreal 5.1.1 crashes on startup when I enable MetaXR-5.1-v49_20230131-144410 plugin. Have tried copy...

nu23.dev by Explorer
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  • 1 replies
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SharedSpaces project not compiling (unreal 5.1)

Hi Everyone, I followed this lovely guide by @ysquall to setup the shared spaces plugins in my project https://docs.google.com/document/d/1mb1YBlNyfjJ94gCY0rIi364pBIvkPko0rjiDumEcKto/editHowever when I build my project I get this error"Could not find...

walabulu4 by Honored Guest
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Passthrough Shadows Discussion

I'm currently looking into the best way to implement shadows for virtual characters. I've seen a few ways that look promising with just drop shadow cards. But what if I want true dynamic shadows? How do I get them to cast with no floor mesh since I w...

Hand Tracking with PC build (using Link cable)

Does anyone know how to implement Hand Tracking on the PC using the link cable?A solution must be pretty close, it’s easy to play with the Hand Tracking features in the editor via the VR Preview, but when packaging the project to Windows and playing ...

APK No Longer Loading On to Headset

I've been able to package my game many times and drag and drop the .apk into the MQDH and it was working just fine. But today it suddenly stopped working. It shows the .apk loading then says the APK Successfully Installed, but the application isn't t...

FIXED Oculus version of Unreal lighting error.

Hello, i downloaded the Oculus unreal engine 4.24 (https://github.com/Oculus-VR/UnrealEngine/tree/4.24) for developing with the splash screens or loading screens in Oculus quest. But i have the lighting issue i cannot build lighting with that eror:5:...

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FeroxD by Protege
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  • 2 replies
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Unreal 5.1 HMD Recentered Event

Hey,For the validation, the user needs to be able to change the forward direction using the oculus button.Sadly, this does not seem to work in 5.1 using OpenXR.The HMD Recentered Delegate is not thrown, when trying to reset view on oculus.Did anyone ...

Multiplayer VR using UE5.1 and ec2 linux instance

I was creating a multi-player experience for quest using unreal engine and AWS because I saw https://aws.amazon.com/blogs/spatial/building-an-openxr-enabled-unreal-engine-vr-server-on-aws/ . I created a aws account just because of this documentation ...

MetaXR Plugin not running on quest

I'm able to use the MetaXR plugin (v47) within the VR preview of unreal 5.0.3. (Including Hand tracking). The problem is I can't run the build of the app within the headset. It would show an error "plugin openxr failed to load because openxrhmd can n...

UE4 OculusSceneActor Mixed Reality walls scale issue

I was trying to expand the wall and found an issue with the scale. Somehow, it is also able to affect the plane orientation. When I attach any 3d asset on the wall, it causes the geometry of my asset go berserk. To fix this, I had to create a new pla...

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RedD111 by Explorer
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Free locomotion issue

Hopefully someone can point me in the right direction. I'm developing a game with Unreal 4.27. I'm using a custom movement component, and have a standard component setup. Pawn->origin component->HMD camera. I'm doing smooth movement off the sticks to...

Facetracking error

Heya y'all, I cannot get face tracking working on a Quest Pro using the Movement sample. In my logs it is getting an error. The permissions dialog for face tracking is coming up but it is only grabbing eye, hand, and body. I checked my manifest again...

yankijp by Honored Guest
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  • 1 replies
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Anchor doesnt save

In packaged game i can create anchor but i cant save anchors that i created. The code is like below but it doesnt call binded function.i am trying to debug it but in rift mode even CreateSpatialAnchor function delegate doesnt work(which is working pa...

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Scene Capture 2D no longer working in 4.27

I recently updated my project from 4.26 to 4.27 and now I cannot get any of my scene capture 2d components to capture a scene to a render target. I tried all the usual suspects including turning off/on multi-view, trying different rendering methods: ...

GameOnNC by Explorer
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  • 4 replies
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