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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Unreal 5.1 HMD Recentered Event

Hey,For the validation, the user needs to be able to change the forward direction using the oculus button.Sadly, this does not seem to work in 5.1 using OpenXR.The HMD Recentered Delegate is not thrown, when trying to reset view on oculus.Did anyone ...

Multiplayer VR using UE5.1 and ec2 linux instance

I was creating a multi-player experience for quest using unreal engine and AWS because I saw https://aws.amazon.com/blogs/spatial/building-an-openxr-enabled-unreal-engine-vr-server-on-aws/ . I created a aws account just because of this documentation ...

MetaXR Plugin not running on quest

I'm able to use the MetaXR plugin (v47) within the VR preview of unreal 5.0.3. (Including Hand tracking). The problem is I can't run the build of the app within the headset. It would show an error "plugin openxr failed to load because openxrhmd can n...

UE4 OculusSceneActor Mixed Reality walls scale issue

I was trying to expand the wall and found an issue with the scale. Somehow, it is also able to affect the plane orientation. When I attach any 3d asset on the wall, it causes the geometry of my asset go berserk. To fix this, I had to create a new pla...

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RedD111 by Explorer
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Free locomotion issue

Hopefully someone can point me in the right direction. I'm developing a game with Unreal 4.27. I'm using a custom movement component, and have a standard component setup. Pawn->origin component->HMD camera. I'm doing smooth movement off the sticks to...

Facetracking error

Heya y'all, I cannot get face tracking working on a Quest Pro using the Movement sample. In my logs it is getting an error. The permissions dialog for face tracking is coming up but it is only grabbing eye, hand, and body. I checked my manifest again...

yankijp by Honored Guest
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Anchor doesnt save

In packaged game i can create anchor but i cant save anchors that i created. The code is like below but it doesnt call binded function.i am trying to debug it but in rift mode even CreateSpatialAnchor function delegate doesnt work(which is working pa...

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Scene Capture 2D no longer working in 4.27

I recently updated my project from 4.26 to 4.27 and now I cannot get any of my scene capture 2d components to capture a scene to a render target. I tried all the usual suspects including turning off/on multi-view, trying different rendering methods: ...

GameOnNC by Explorer
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Resolved! UE5.1 landscape material doesn't work.

I've been troubleshooting this for a little bit, so I'm now trying the simplest build, and I still get wrong landscapes.I create a new 'VR Template' game. I'm set up for internal installation of Oculus. I'll share my settings below. I create a landsc...

Screenshot (18).png vlcsnap-2023-01-02-12h09m53s619.png Screenshot (4).png

Is UE 5.2 support oculus meta quest pro?

I am newly to Unreal Engine. I want to build a VR application with hand and eye tracking using Unreal Engine 5.2 with Nanite support. Is there news that UE5.2 supports oculus meta quest pro? Thank you.

l.482934 by Honored Guest
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Error: Launch capture flow

Keep running into this error when trying to launch capture flow, both in my own project and in the most recent sample project from github.Not sure what the problem is but I would guess that I have a setting disabled somewhere? Thank in advance!

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Privacy Policy

I want to test publish my app and try to check SDK integration but I faced the problem of publishing that needs Privacy Policy. How can I get some sample of Privacy Policy for check the application?

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