Unreal Development
Welcome to Unreal development, where you can share insights, ask questions, and address challenges with fellow Unreal developers. This forum is ideal for discussing all things related to Unreal.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

GPU Lightmass and VR problem

Hello! This is my first VR proyect and I baked the light with GPU Lightmass. I used the Unreal VR template and added raytrace and virtual texture for the GPU Lightmass but all my meshes are black in my meta quest 2. Does anybody know what can this be...

CarlosC98 by Honored Guest
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UDP / LiveLink Data for Quest

Does anyone have any info regarding the proper settings to get livelink enabled and streaming for a compiled quest package? I'm assuming that unreal needs to be properly configured in the udp messaging settings, but I'm running into issues getting my...

Trying to upload rift app but get a server error

Hi , I'v met server error issue while tring to upload an rift app. Logs are written to: C:\Users\wzspdw\AppData\Local\Temp\oc_cli_5044897465587957_2022-06-18T03-23-07-986Z.log **************************************************************************...

wzspdw by Honored Guest
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  • 2 replies
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Supported Meta Quest devices option Disabled

I am using the 1.78 MetaXR plugin with stock Epic 5.0.3 Launcher engine. According to docs,"The Supported Meta Quest devices option in the Meta XR Plugin settings allows additional devices to be selected if unavailable in the Android Platform's Packa...

Quest Pro face tracking Unreal Engine SDK

Hello,We are planning to develop an Unreal Engine game using the Quest Pro face tracking. To do so, could we use the Avatars 2.0 Codec so that the facial expressions of the original avatars of our game will faithful to those of the players? If so, wh...

Ghosting, while AppSW activated.

I have a bit of a ghosting problem on the quest 2, while Application Space Warp is activated.As seen in the picture, i have an simple spline-Mesh comming out of the controller with a plane-mesh positioned at the end.If i move, i get a strong ghosting...

7911.jpg Ghosting.png
Juribaro by Honored Guest
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How do I scan for Bluetooth LE devices?

I have an Unreal app that needs to connect to BLE devices. During development I was using ACCESS_FINE_LOCATION permission but later discovered this is not allowed on the Oculus store. So I modified the app to use the recommended CompanionDeviceManage...

gairmuse by Explorer
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  • 2 replies
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Failed to get interfaces

Hi, I'm trying to setup Oculus OSS for the project, to create/find/join sessions, but every time I ended up in nullptr as a SessionInterface, but when I used 'steam' I can get Interfaces normally. Does anyone knows what this might be?And one more thi...

crnikralj by Honored Guest
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Bluetooth connection failed

Hi everyone ! To start it's important to know my oculus go has already used (by the one who sold it to me). I had a problem with my oculus go, its not possible to pairing it with my phone by bluetooth. I try to pairing it with an other phone, no resu...

Crosaz by Honored Guest
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Quest 2 no longer opening UE4 packaged apks

I had several exported apks form unreal on my quest 2 that worked fine, and suddenly none of them open and just start loading and go back to the oculus menu. But apks from other sources work fine like itchio or sidequest. *Im using Unreal Engine 4.27...

Landscape is not rendering on Quest :/

I've seen some folks trying to use Landscape in their UE4 projects for Quest, but not without performance issues.I wanted to try it for myself, but ran into the issue where Landscape doesn't render at all  I have a quite "low-poly" Landscape with su...

motorsep by Rising Star
  • 1840 Views
  • 1 replies
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Showdown demo quest vr version download problem

Hi, I am unable to download the famous Showdown demo quest vr version ,from quest github, no downloadoption available for the project,does it has limited access , or there is some option that i need to do to download it , the link is athttps://github...

Aymito2 by Expert Protege
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How can I get OVR Lip Sync working in UE 5?

I'm having issues getting OVR lip sync running in UE 5, it works in 4.27 great. I've seen a user mention he got OVR working in UE5 by editing OVRLipSync.Build.cs and adding "AndroidPermission" to PublicDependencyModuleNames.AddRange. I've done this w...

zonfar by Member
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  • 4 replies
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OVR Lip Sync live capture UE4 Demo not working

Hi I downloaded the OVR lip sync SDK and I've been having a difficult time getting the live capture Demo to work. I'm able to get audio to record through my mic but nothing happens to the Demo skeletal mesh I spent all day looking at other peoples tu...

Benny-_- by Explorer
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  • 9 replies
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Passthrough: OculusHMD plugin include fails

I am trying to use the OculusPassthroughLayerComponent.h in my c++ project, but the VS compiler gives me the error: Error C1083 Cannot open include file: 'OculusHMDPrivate.h': No such file or directory. C:\Projects\UnrealEngine\Engine\Plugins\Runtime...

Neo0007 by Honored Guest
  • 883 Views
  • 0 replies
  • 1 kudos
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