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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Issue packaging android ASTC

HI everyone, i had this noobie trouble:UEDeployAndroid.FilterStdOutErr: FAILURE: Build failed with an exception. UEDeployAndroid.FilterStdOutErr: UEDeployAndroid.FilterStdOutErr: * What went wrong: UEDeployAndroid.FilterStdOutErr: Could not determine...

Ozua by Honored Guest
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VOIP using blueprints...

I've managed to create and join a session online using blueprints. Is it possible to get VOIP working using blueprints as well? I have managed to get VOIP working using Steam subsystem, but doesn't seem to work when setup for Oculus. I'm just looking...

Anonymous by Not applicable
  • 1010 Views
  • 2 replies
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Always black screen when i upload my game to Applab.

Before I uploaded my game, it was open and playable in Quest2 normally. After modifying the Android manifest and completing the upload of the game, my game was removed from the unknown source. However I always open the game with a black screen. Even ...

Zzwei by Protege
  • 765 Views
  • 0 replies
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Resolved! How Can I get Oculus Ueser Name

I'm trying to use this node to get the name, but it only returns a user ID, which seems to be the ID of my dashboard. so how do I get the Oculus name?

Zzwei_0-1636109410667.png Zzwei_1-1636109799960.png
Zzwei by Protege
  • 1647 Views
  • 1 replies
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"Sever Error" when uploading build to Quest

Hey everyone, I have been trying to upload the built to Quest for a while, but every time when I started uploading, this message came up: "Server error occurred. The request will be retired" (see image below) I have contacted Oculus support many time...

photo_2021-11-03 15.14.14.jpeg

UE 4 Audio Engine performance on Quest 2

Hi all, I’m curious as to the real-world implications of moving audio-intensive Unreal projects onto Quest 2. In particular, would it be worth the effort to build an Unreal audio plugin doing physical modeling for Unreal Engine to run it on Quest 2 o...

Ocullus Application for android

Hello everyone.I'm facing a really weird bug in oculus application for android devices.I have 6 oculus devices and I'm developing a project using unreal engine 4 everything was normal until sudelly my oculus device all of them refuse to connect with ...

Screenshot_20211022-174540_Oculus.jpg

Crashing on Join Session for build with Oculus Go

Hello,I'm working on a multiplayer project for the Oculus Go (Using Unreal 4.21 Launcher version). I've been able to create a build and upload it to the store for alpha. I can host a session on one Oculus Go just fine. And the second can search and f...

Anonymous by Not applicable
  • 2003 Views
  • 6 replies
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[QUEST 2] Can't get the friend list

Hello, I'm trying to get the current list of connected friends. I'm working with two Oculus Quest 2 headsets with different Facebook accounts. The 2 accounts are friend with each other. My starting point is the Oculus SDK Unreal sample (V 28.0), I'm ...

UE4 / Quest / Vulkan - Proper Render/Project Settings?

Tried creating a simple test project with both the Oculus UE4 branch and Epic's latest 4.22 branch and if I enable Vulkan (ES2 and ES3.1 work fine ) I always get a crash on application launch. Tried all the settings I could find across the various Oc...

RapidTD by Honored Guest
  • 9428 Views
  • 34 replies
  • 1 kudos
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