Unreal Development
Welcome to Unreal development, where you can share insights, ask questions, and address challenges with fellow Unreal developers. This forum is ideal for discussing all things related to Unreal.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Occlusion modes

Hello, We are building a game for the Quest2 and are experiencing significant frame drops at view angles which have a lot of meshes behind a wall. It seems like the dynamic occlusion is taking up a significant amount of time. Our frame times are drop...

Toku2288 by Honored Guest
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  • 0 replies
  • 2 kudos

UE 5 Oculus VR Plugin // Black Screen

Hi, when I export my .apk file from UE 5.0.1 with Oculus VR Plugin 1.59.0 to the Quest 2 I always just get a black screen with grey loading symbols  The strange thing is that if I switch off the OVR Plugin than it works fine on my Quest 2 How do I g...

Resolved! VR Preview mode is greyed out

Hello. I'm trying to connect Oculus Quest 2 to Unreal Engine. The glass is connected and active but I still the VR Preview button is greyed out. Do you have any idea how I can fix it? Thank you.

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Hal_Kon by Honored Guest
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  • 7 replies
  • 0 kudos

App crashing on startup since v39 system update

Hello, we're unable to launch/deploy our app since the v39 system update rollout recently. Using Unreal Engine 4.27.2 vanilla, renderer is Vulkan. Is anybody experiencing similar results? Spoiler (Highlight to read)[2022.04.29-16.46.36:651][208]D/UE4...

toolpaddz by Honored Guest
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  • 3 replies
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How can I normalize the height of players?

I'm trying to provide a consistent experience and I don't see how that can be possible if you have players who are 4'10 ft tall, while others are 6'6 ft tall. Surely there's a way to normalize player height in UE 4.27?

LaudGames by Honored Guest
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  • 2 replies
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apk not work from App lab

Hello every one !I would like to test my Oculus quest application in App lab. Everything is fine except when I download and run the application, a loading time starts endlessly...I tested my shipping package, it works when I manually install it in my...

[Quest] Recenter event

I would like to add my mechanics to the event related to holding the Oculus Button. Playing through the editor it is easy, because you can bind to HMDRecenteredDelegate, but in a built application it does not work. Is there any way / place in the cod...

jmajewski by Honored Guest
  • 1383 Views
  • 1 replies
  • 2 kudos

Quest 2 Battery Level on Windows Platform

Hi everybody,is there a way for a Windows Build to retrieve the battery level of the Quest 2? I think "Get Battery Level" from the "Optional Mobile Blueprint Library" will only work if you develop a native android app. Using the nodes provided by the...

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