Unreal Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Audio to Expression Release?

Upon hearing about how v71 will have Audio to Expression, sounds like it's gonna be the descendant of OVRLipsync, I wonder when we will have access to it through plugins. Will it be its own plugin? Will it come included in Meta SDK? I'm just looking ...

5.4 Distance Fields and Vulkan Es3.1

https://github.com/EpicGames/UnrealEngine/commit/568b9363b7c04409d5c60a1076c30427f5460196I can get "distance to nearest surface" material node to work in vulkan preview in editor ( global illumination set to medium, effects set to epic, material qual...

Setting up Meta XR with C++

Hi Everyone!I've recently migrated from 5.1 to 5.3 and switched to MetaXR and MetaXRPlatform.However, I am unable to use the functions as I'm struggling with this step of the guide:Modify your project's build.cs and replace any Oculus modules with Oc...

Performance Metrics for PCVR project - Quest 3

Hi there, I'm profiling my PCVR game and I've noticed there's a huge gap in my cpu/gpu frame rates when I'm testing PCVR compared to PC mode. For all I've read so far, pc screen mirroring doesn't re draw my entire scene but still adds a little extra ...

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Where did the Unreal Engine fork go?

I've been trying to get up and running with Gear VR development on the Unreal Engine, but when I follow the docs, they lead me to a missing GitHub repo - https://github.com/oculus-vr/unrealengineI am a member of the Epic Games organization, and I can...

Anonymous by Not applicable
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Is anyone using the Meta XR plugin in their C++ code?

In my project, I'd like to write some of the functionality in C++ vs. blueprints.However, I'm unable to get past linker errors when calling functions from the Meta XR plugin. Specifically, I'm trying to create the custom Pawn, with the Oculus Control...

jsbmg by Honored Guest
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Kiosk mode for UE and Quest 3 art installation

hey, i've seen a few posts on here all without solutions. i will be using my Quest 3 for a small upcoming exhibition and i really really want to lock the viewer into my app.at the moment i'm only using hand tracking for the exhibition so even just be...

Live Link Body And Face - Can't Evaluate Frames

Hi there - Recently I've been having trouble getting live link data through to my rigged character. As of earlier this week face eye and body tracking we working as expected, but suddenly and without changing anything I've been getting "Can't evaluat...

Finding Construction Vehicle Models for Charity

Greetings,I work with a charity called First Step Trust ( https://firststeptrust.co.uk/ ) using Virtual Reality programs to help provide work skills to individuals with mental health difficulties and other obstacles getting into the workforce. Curren...

FST2024 by Honored Guest
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

OculusXR Hand

I’m facing two issues with hand tracking when using the MetaXR plugin (v68, also present in previous versions):1) GetSocketLocation() on the OculusXRHand Component does not return a value in an Android build.It does provide a valid and accurate value...

V4C38 by Honored Guest
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How should you implement a movement vignette?

Hello, how should we be implementing a movement vignette to reduce optical flow? My project is for Meta Quest 3 and I am using the Meta Unreal Engine fork. Post processing vignette's aren't an option because they require HDR, and transparent mesh inf...

messed up light in apk_unreal_quest3

Hi (noob alert)So here we go. Recently we've been developing an AR app for quest 3 and everything was perfectly done just fine. The thing is after the recent update lighting and the texture resolution messed up. Actually, it was all overexposed and t...

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