Unreal Development
Welcome to Unreal development, where you can share insights, ask questions, and address challenges with fellow Unreal developers. This forum is ideal for discussing all things related to Unreal.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

ue4 keeps crashing

I wanted to convert a project in to a vr project so I copiedthe content of the content folder and pasted it in the content folder of the vr project now ue4 keeps crashingand here is the log

DLeider by Honored Guest
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UE 4.24 - whats new / improved / broken

Maybe it could be nice to start a new thread every time a new UE version is launched so its easy to catch up for everyone.My observations up to 4.24.0 p2;+ cascaded shadow maps work again when using MobileMultiView (Quest). In 4.23 the shadows were b...

MaxArch by Heroic Explorer
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  • 41 replies
  • 5 kudos

Oculus multiplay matchmaking crash on LIVE channel

I've succeeded to play multiplay games of listen server type on ALPHA.On LIVE channel(the app is released on oculus store), Host side doesn't have problems.But Guest side has occured crash even though the app is exactly same build between ALPHA and L...

JinuOh by Explorer
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UE4 Linux Server

Looking in to setting up a dedicated UE4 server for our game with Oculus OSS support but it seems Linux is not a supported platform. Am I taking crazy pills? We have Android support but not Linux? What am I supposed to do here? A Windows server? Who ...

Anonymous by Not applicable
  • 505 Views
  • 0 replies
  • 1 kudos

Entitlement Failed

Hi all, Working on an oculus go game, i'm stuck for about 2 days with the "verify entitlement" node. I tried to find answers in forum, but none seemed to work for me / I started a brand new project in Unreal with C++ activated. Here is the log messag...

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Oculus Go with UE4 game nothing works

I can launch the game from UE4 to the Go without issue but when the game opens on the Go it doesn't work. The splash screen is split to where it looks like its showing two images to each eye and not combining into one image (I hope that makes sense)....

Online *** Oculus Interface Ptr Private?

The file OnlineSubsystemOculus.h contains FOnline***OculusPtr objects, but they're private and the accessor methods return the parent IOnline***Ptr object. Is the functionality defined in those classes not supposed to be used (except internally) or d...

Anonymous by Not applicable
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  • 1 replies
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WriteAchievementProgress Failure

I've created Achievements and queried WriteAchievementProgress, but it always returns Failure.Even though I released the same app on Steam store and it works well.What shoud I check?

JinuOh by Explorer
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Error: Fetching Voip PCM Data

I am trying to gain low level access to Voip data so I can potentially either record the incoming and outgoing voip data separately or potentially combine it and I have been able to successfully integrate voip into my project using the sample StartVo...

Anonymous by Not applicable
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  • 1 replies
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Lipsync From Other Means

Hello there, I am new to the forum, and working on a project currently for my Final Year Project in college.I am trying to build a virtual assistant which maps the output from a dialog system to the mouth movements of a model I have designed.Currentl...

Luandry by Honored Guest
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  • 3 replies
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UE4 switch eye rendered to spectator screen

Hi there, I'm working with a DK2 in unreal engine, and I really need to figure out how to change which eye is rendered to the single eye spectator screen so that I can record some footage. There are a few modes which show both eyes, but all the singl...

Anonymous by Not applicable
  • 876 Views
  • 0 replies
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UOVRLipSyncActorComponent::FeedAudio

Does anyone in the world understand how this function works? I am currently working on a Virtual Assistant which is (eventually) going to Synchronise the Audio Output from Google's DialogFlow to the Mouth Movements of a Hyper-Realistic Model. I have ...

Luandry by Honored Guest
  • 640 Views
  • 0 replies
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Oculus quest no Sturtup loading splash screen

Hello, i tried to add default loading screen when app only opened, but i cannot see the splash screen i tried a lot but on start not works.. With the blueprints yes all work and ok, but not from OculusVR plugin on startup apk in the Oculus Quest.I do...

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FeroxD by Protege
  • 3326 Views
  • 6 replies
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[Go] UE4 Voice Capture ?

I'm developing a speech recognition funcionality for my project but i've noticed that unreal engine is not detecting any microphone in the oculus go thus not being able to capture microphone data.I've tried with both the new and the old audio engines...

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Wertiz by Honored Guest
  • 2266 Views
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Private EpicGames/UnrealEngine repository

Can someone please let a newbie know how to gain access to the private EpicGames/UnrealEngine repository. I am logged into GitHub and see no subscribe button as the link takes me to a 404 page. I see the Unreal repository is under the Oculus-VR repos...

Oculus Go entitlement check is always failed

Hello,I am developping an oculus go application by using Unreal Engine 4.20.3. I've recently added the Verify entitlement blueprint node just after my beginPlay event in order to fulfill oculus requirements. I included the Oculus online subsystem 1.2...

Beginner, input button press question

I have been looking into this for the past couple of days (I promise i have not lazely come straight to a forum with the first problem i came across).The Doll in this image has an animation which begins to cycle when you press play. (It spins, animat...

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Error when Packaging in UE4 4.22.2

I am struggling to try to get a basic package to deploy with my new Quest. I am new to mobile VR development and was trying to start deploying just using the TouchSample project provided in the Oculus UE4 Source Branch. Below is my error I am running...

mcoluzzi by Honored Guest
  • 2828 Views
  • 3 replies
  • 0 kudos
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