Unreal Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

not able to upload APK file in my quest device

Hi I am a student, pursuing interior designing and I have build an APK file in unreal for my project. The file/app has been installed in my quest but unfortunately it stopped working all of sudden and now from past one month its not opening in my que...

UE 4.24 - Auto-instancing on Mobile

As pre the release notes so far:https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1683413-unreal-engine-4-24-preview/Mobile Updates:Auto-instancing on Mobile (Experimental). We are planning to support the auto-instancing featur...

Anonymous by Not applicable
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parallax occlusion mapping & Oculus GO possible?

question: is it possible to have Parallax Occlusion Mapping on Oculus GO? For a few 'hero objects', it would be nice to use POM. On Rift it works. On GO the objects shows the default checker material. So my question is: is it possible to have POM on ...

MaxArch by Heroic Explorer
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Oculus Quest wont rejoin dedicated server

Hi,I have a dedicated server and the online sub system is null, i'm connecting by inputting the server IP in the open level node.I'm using a Oculus Quest to join which works absolutely fine on first connect, but if for whatever reason it would quit o...

RZKNG by Honored Guest
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Field Engineer

Field Engineer responsibilities typically include handling maintaining, monitoring, installing and providing support for network hardware, software and communication links

Stereo Layer displays missing texture in 4.23

Hey there, I am trying to implement stereo layers into my project and even though the layer itself is displayed, it only shows the generic texture ue4 displays if none is selected I encountered this on Oculus Go and Oculus Quest, doesnt matter if th...

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n0b0dy717 by Honored Guest
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OVRLipSync Playback Sequence only works once.

It may sound strange but I can make work the Canned Playback example only by generating a new Sequence. If I close the project and open it again it doesn't work any longer and must generate a new Sequence again to make it work.Could be something on m...

Quick question on pre purchase of Oculus

Good day! I work in UE4 and am going to be developing some working ueassets and wish to know which of the Oculus would be good for developing things in. I know the RiftS hooks up to the pc, which is fine. I know the Oculus Quest can operate by itself...

srlake314 by Honored Guest
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Unity to Unreal

HiyaIve been dabbling in Ocuuls VR for unity for a few years now, and starting to look into Unreal for other projects, ut also VR.One thing Im wondering. Unity seems to have OculusVR really supported well..with the player controllers, camera packages...

pjenness by Rising Star
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Missing Oculus Plugin Options in Unreal Project Settings

Hello everybody,i've tried and follow the instructions for adding a splashscreen to my Oculus Go App as described in this page:https://developer.oculus.com/documentation/unreal/latest/concepts/unreal-loading-screens/#initial-splash-screen--dont-use-b...

pplg by Honored Guest
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UE 4.23 Collision

In UE 4.23 VR Template on Quest, it seems like collision has changed. When dropping an object onto another it's almost like there's a delay until it's physics are re- activated. See attached video.https://www.dropbox.com/s/g7skt6q0cjjxa4r/QuestCollis...

VeeRDev by Explorer
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Developing for Oculus Go in UE4 on macOS

In the "Prerequisites" section of the Unreal Quick Start Guide for Go it says "All versions of the Oculus Unreal SDK require Windows 7 or later."I'm working on a Mac doing Oculus Go development. Is this a supported development environment? I followed...

Can not open AvatarSamples in Quest.

When I open \UnrealEngine-oculus-4.22.3-1.40.0\Samples\Oculus\AvatarSamples porject ,and Launch in Quest.The App stop, and I got log .D/UE4 : LogInit: - BufferSize = 65536D/UE4 : LogOnline: Oculus: Oculus Startup!D/UE4 : LogOnline: Display: Oculus: F...

rdp2heya8l84.png 8amut7wmiaso.png
42522672 by Honored Guest
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Oculus Unreal Integration - v1.40 (08/29/19)

Version 1.40 of our integration for Unreal Engine 4.22 has been released!For more information, see our Unreal Engine Developer Guide.Note: You must log into a subscribed GitHub account first, otherwise you will get a 404 error from the link below.You...

mouse_bear by Retired Support
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CSM + FFR + Vulkan on 4.23.0 = glitches on Quest

Testing Vulkan on some projects. In one project I have;- a stationary Directional light + cascaded shadows enabled -> needed due to moving machines.- a static SkylightFor perfomance, some level of FFR is needed.It all works fine on the Quest when Vul...

MaxArch by Heroic Explorer
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Can not open AvatarSamples in Quest.

When I open \UnrealEngine-oculus-4.22.3-1.40.0\Samples\Oculus\AvatarSamples porject ,and Launch in Quest.The App stop, and I got log .D/UE4 : LogInit: - BufferSize = 65536D/UE4 : LogOnline: Oculus: Oculus Startup!D/UE4 : LogOnline: Display: Oculus: F...

rdp2heya8l84.png 8amut7wmiaso.png
42522672 by Honored Guest
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Leaderboard Entries?

The oculus leaderboard has three properties: API Name, Sort Order and Total Entries. My initial assumption was that the API Name referred to a single leaderboard that could have multiple key-value entries, but the documentation doesn't say how to add...

Anonymous by Not applicable
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Oculus GO - Best way to pull mic input

Unreal has an AudioCapture component with a back-end using rtAudio, which supports Windows, Mac and Linux, but not android. I've looked around and couldn't seem to find a way other than using the native sdk to pull the microphone data from the Oculus...

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