Unreal Development
Welcome to Unreal development, where you can share insights, ask questions, and address challenges with fellow Unreal developers. This forum is ideal for discussing all things related to Unreal.
cancel
Showing results for 
Search instead for 
Did you mean: 

Forum Posts

Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Auto-loading engine splash screen is black

Hello, no matter what I try, the auto loading splash screen is black for me. The system splash screen works but the in game loading screen splash is all black.I'm packaging my build to the Meta Quest 2/3 and I'm using Unreal Engine 5.4.

Skouty by Explorer
  • 279 Views
  • 1 replies
  • 0 kudos

Eye tracking Datas on Unreal Engine 4

Hello !I use Unreal engine 4.26 with my meta quest pro and I want to read the datas from the eye tracking. I can get evry data from the ghmd but from the eye tracker, I get nothing.I have already validate all the eye tracking parameter inside the hea...

Can Passthrough be enabled at runtime ?

Hi!..I'm working on a dual game application, some maps are Mixed and other Virtual Reality.. i need to switch the "Enable Passthrough" flag to true or false depending the map that will be loaded.. this will help me to avoid compiling 2 apks for each ...

Passthrough over link not working in 5.1.1

Hey all, I've spent the last few days trying to get passthrough over link to work either via VR preview or a normal build to windows, and neither will function properly or at all. I can build the same project to native quest and it works fine, but an...

sunocxr_0-1676007539520.png sunocxr_1-1676007562925.png sunocxr_3-1676007650701.png sunocxr_4-1676007785087.png
su.nocxr by Explorer
  • 5326 Views
  • 8 replies
  • 2 kudos

Is anyone using the Meta XR plugin in their C++ code?

In my project, I'd like to write some of the functionality in C++ vs. blueprints.However, I'm unable to get past linker errors when calling functions from the Meta XR plugin. Specifically, I'm trying to create the custom Pawn, with the Oculus Control...

jsbmg by Explorer
  • 780 Views
  • 3 replies
  • 0 kudos

security of the metaxr plugin

Excuse me, could you please tell me about the security of the metaxr plugin?When you put the metaxr plugin into the VRProject you are developing, Will information be communicated to the meta network, cloud, etc. during development or during play afte...

nyo3594 by Honored Guest
  • 231 Views
  • 0 replies
  • 0 kudos

OVR Entitlements and leaderboards issue

Hi there,Can somebody please have a read of this and let me know where I am going wrong?I am using the launcher version of UE4.27 and am trying to implement leaderboards.1. I am using the latest Oculus Platform Tool from the Oculus Fork of 4.272. I h...

MF Game Instance.png mf_LB.png
DPGames by Explorer
  • 260 Views
  • 0 replies
  • 0 kudos

Socket.IO - problems to connect to server

Hi!I'm having problems to use Socket.io to connect to a server. I'm using Unreal 5.4.4 and SocketIOClient-Unreal v2.8.I have already enabled on Unreal Platform Android the following settings: android.permission.INTERNET, android.permission.ACCESS_NET...

radstc by Explorer
  • 485 Views
  • 2 replies
  • 0 kudos

Unreal passthrough over Quest Link

Hi there,I am experimenting with Meta Quest 3 and passthrough. I can get it work if I push the project in to the headset however, if I use Quest Link I cannot get the passthrough layer working. Is this possible using quest link? it should be as if I ...

Salvo8984 by Honored Guest
  • 9489 Views
  • 26 replies
  • 0 kudos

Unavailable penXR extension logs

LogOVRPlugin: Display: CompositorOpenXR::PreInitialize(activity = 0000000000000000, apiType = 0, preinitializeFlags=0x10)LogOVRPlugin: Display: Support Non-Oculus runtime: NOLogOVRPlugin: Display: -- Set xrGetInstanceProcAddr to OpenXR LoaderLogOVRPl...

Resolved! MRUK scene loading inconsistently

I am working on a mixed reality game and using the MRUK to load scene data. "Load scene from device async" doesn't seem to work. Before using the MRUK, I used the OculusXrSceneActor, which worked wonderfully, but now im kind of lost. Now, using the "...

UE 5.5.0 Meta 72

https://dev.epicgames.com/community/learning/tutorials/PYP7/unreal-engine-5-5-x-for-meta-quest-vrUpdated into the UE5.5 versions, I didn't have any issue in 5.5.1 my end, but for a performance impact (RHI i think).Have fun!

innit by Expert Protege
  • 682 Views
  • 6 replies
  • 1 kudos

Oculus-VR github fork and 5.5.3

I have a question about the Oculus fork of the engine on github. https://github.com/Oculus-VR/UnrealEngineIt is currently on 5.5.Epic has released 3 hotfixes 5.5.1, 5.5.2, and 5.5.3 that contain numerous bug fixes.Are there plans to update the fork o...

Resolved! Triggers not firing on certain IAs

Hey y'all,I'm having an issue where no matter what I do, the triggers on my oculus touch controllers will not fire a signal (except for animations for some reason.) I've tried switching IMC's, deleting and remaking the IA's, adding the enable input n...

Controller ray interactors are not working

For some reason the controller ray interactors are not working. I can see the controller ray and cursor when hovering over a ray interactable UI but when I click the trigger nothing happen. The pinch selection seem to be working fine with the hands. ...

Top Solution Authors
Labels