Unreal Development
Welcome to Unreal development, where you can share insights, ask questions, and address challenges with fellow Unreal developers. This forum is ideal for discussing all things related to Unreal.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Mesh turning black after a long time

Hi guys,I am facing a weird problem. After using my app developed wityh unreal 5.0, I get have some mesh turning black. Not all of them, just some random mesh in my level. Everything is completely baked in the map. I don't have code modifying texture...

Unreal Engine. ENTITLEMENT CHECK Keeps failing

Hi, I am working on a Mixed Reality, shared spaces/anchors project using Unreal Engine 5.3 but the Entitlement check gives me always error. I have the company registered and approved, and the new project created in the Dashboard, all the checks passe...

diegolmz by Explorer
  • 1039 Views
  • 5 replies
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Assertion Failed !bWasCanceled at AsyncLoading.cpp

Hello!Im starting to prepare my game for VR and using the launch option on quest 2 throws me this error line, crashing the game back to Meta lobby.Does anyone know what is happening here? or how I can track it better?LogAndroid: Error: === Critical e...

Jshell91 by Honored Guest
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  • 1 replies
  • 0 kudos

Capturing Quest mic input in Unreal

Has anybody had any success with accessing the Quest mic to grab audio data?On 5.2 and I've tried AudioCaptureComponent and using the voice module FVoiceModule::Get().CreateVoiceCapture ... but so far no luck.Trying to feed the audio back into a subm...

Project rebuilds very much when using Meta Fork

I am using UE 5.4.3 Meta Fork and have completed all the setup steps as in the instruction. When I edit the code in the project source and build the project, it builds a lot of actions (more than 3000) and takes a long time to complete. While if I us...

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Hjp by Explorer
  • 293 Views
  • 0 replies
  • 0 kudos

Resolved! Cooking errors when updating from 5.3.2 to 5.4.2

I am using the github fork. My project was made in 5.3.2. Project was running fine on the quests.I have updated the engine to the latest version oculus-5.4 from the oculus github.When packaging I get a lot of cooking errors, for example:UATHelper: Pa...

Resolved! VR Haptic Feedback not working on UE 5.0 with Quest 1

I'm currently trying to get some haptic feedback when grabbing an object in Unreal, but so far no result, no matter what the controllers will simply never vibrate. Here's the blueprints currently used to get the rumble effect :Hope someone will be ab...

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Martine39 by Honored Guest
  • 550 Views
  • 1 replies
  • 0 kudos

UE 5.3.2 App Crash on open level

hello,i am having problems with the MetaXr plugin for unreal engine 5.3.2 the app crashes me when i call the openLevel node so i try to do the level change.I tried to see the logs but there are no errors, I also tried two different versions of the pl...

Unreal Compile Error - OVR + XR_Foveation

Today I was testing some optimization settings and ran into this error while compiling UE5.4 project, MetaXR plugin v67LogOVRPlugin: Display: OVRPlugin 1.99.0 ... initialized LogOVRPlugin: Error: CreateFoveationProfile() failed: required extensions n...

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Resolved! Triggers not firing on certain IAs

Hey y'all,I'm having an issue where no matter what I do, the triggers on my oculus touch controllers will not fire a signal (except for animations for some reason.) I've tried switching IMC's, deleting and remaking the IA's, adding the enable input n...

Pawn position and orientation in VR in Unreal Engine

Has anyone had a problem running the VR preview in Unreal Engine with player position? Namely, when I start the game and put on the headset (Oculus Quest 2), it happens that my virtual space rotates or moves by certain values. It is extremely importa...

nnnatasa by Honored Guest
  • 1926 Views
  • 2 replies
  • 0 kudos

Unreal Engine VR Preview is greyed out in 5.1.

Hey, it seems that after the latest Meta Quest Link update (about 15 hours ago), the VR preview button in Unreal Engine is greyed out, when it shouldn't. My Quest 2 is normally connected via Quest Link (Meta Quest Link and Android Studio are opened) ...

bii.cutik by Honored Guest
  • 787 Views
  • 1 replies
  • 2 kudos

Need Support: Replicating Full Body Tracking

Ok, so Full Body Tracking in Multiplayer is a huge must.I have been attempting to crack it, and I have, but with a major caveat. It lags hardcore because it's flooding the network. (it's a lot of data)I will share here how I successfully get it to re...

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Aeromixx by Expert Protege
  • 1511 Views
  • 2 replies
  • 1 kudos

MetaXR Plugin for Unreal Engine 5.2

Curious to know general ETA on plugin support for unreal engines 5.2?Have been using 5.2 binary release for a bit, but i haven't seen any info in git or forums about MetaXR official support. Have been using the 5.1 compatible plugin (v53) in the mean...

sporx by Adventurer
  • 4121 Views
  • 6 replies
  • 12 kudos
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