Unreal Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Missing Oculus Plugin Options in Unreal Project Settings

Hello everybody,i've tried and follow the instructions for adding a splashscreen to my Oculus Go App as described in this page:https://developer.oculus.com/documentation/unreal/latest/concepts/unreal-loading-screens/#initial-splash-screen--dont-use-b...

pplg by Honored Guest
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UE 4.23 Collision

In UE 4.23 VR Template on Quest, it seems like collision has changed. When dropping an object onto another it's almost like there's a delay until it's physics are re- activated. See attached video.https://www.dropbox.com/s/g7skt6q0cjjxa4r/QuestCollis...

VeeRDev by Explorer
  • 289 Views
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Developing for Oculus Go in UE4 on macOS

In the "Prerequisites" section of the Unreal Quick Start Guide for Go it says "All versions of the Oculus Unreal SDK require Windows 7 or later."I'm working on a Mac doing Oculus Go development. Is this a supported development environment? I followed...

Can not open AvatarSamples in Quest.

When I open \UnrealEngine-oculus-4.22.3-1.40.0\Samples\Oculus\AvatarSamples porject ,and Launch in Quest.The App stop, and I got log .D/UE4 : LogInit: - BufferSize = 65536D/UE4 : LogOnline: Oculus: Oculus Startup!D/UE4 : LogOnline: Display: Oculus: F...

rdp2heya8l84.png 8amut7wmiaso.png
42522672 by Honored Guest
  • 1262 Views
  • 5 replies
  • 0 kudos

Oculus Unreal Integration - v1.40 (08/29/19)

Version 1.40 of our integration for Unreal Engine 4.22 has been released!For more information, see our Unreal Engine Developer Guide.Note: You must log into a subscribed GitHub account first, otherwise you will get a 404 error from the link below.You...

mouse_bear by Retired Support
  • 3180 Views
  • 17 replies
  • 0 kudos

CSM + FFR + Vulkan on 4.23.0 = glitches on Quest

Testing Vulkan on some projects. In one project I have;- a stationary Directional light + cascaded shadows enabled -> needed due to moving machines.- a static SkylightFor perfomance, some level of FFR is needed.It all works fine on the Quest when Vul...

MaxArch by Heroic Explorer
  • 479 Views
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Can not open AvatarSamples in Quest.

When I open \UnrealEngine-oculus-4.22.3-1.40.0\Samples\Oculus\AvatarSamples porject ,and Launch in Quest.The App stop, and I got log .D/UE4 : LogInit: - BufferSize = 65536D/UE4 : LogOnline: Oculus: Oculus Startup!D/UE4 : LogOnline: Display: Oculus: F...

rdp2heya8l84.png 8amut7wmiaso.png
42522672 by Honored Guest
  • 351 Views
  • 0 replies
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Leaderboard Entries?

The oculus leaderboard has three properties: API Name, Sort Order and Total Entries. My initial assumption was that the API Name referred to a single leaderboard that could have multiple key-value entries, but the documentation doesn't say how to add...

Anonymous by Not applicable
  • 828 Views
  • 3 replies
  • 1 kudos

Oculus GO - Best way to pull mic input

Unreal has an AudioCapture component with a back-end using rtAudio, which supports Windows, Mac and Linux, but not android. I've looked around and couldn't seem to find a way other than using the native sdk to pull the microphone data from the Oculus...

UE4 Oculus Platform Tool crashing

Hello i have trouble to get the Oculus Platform Tool running , always if i hit the button inside my project settings, my engine keeps crashing. Is there any known fix ? I´m using the lates source build provided by oculus. Cheers

Oculus Unreal Integration - v1.39 (07/26/19)

Version 1.39 of our integration for Unreal Engine 4.22 has been released!For more information, see our Unreal Engine Developer Guide.Note: You must log into a subscribed GitHub account first, otherwise you will get a 404 error from the link below.You...

SDK Oculus failed to initialize (UE4)

Hi, i need help to get my game running with Multiplayer but always If i try to create session , i get the error that Oculus failed to initialize . Failure Code -5 . I checked my App id all is right, at least i hope. I'm using the latest Source build ...

How to enable ASW 2.0?

Hi everyone,I'm currently finishing a Project I started on UE4 4.21 a few months back - is there any way for me to make use of ASW 2.0 with this Version or would I Need 4.22 for that to work? How would I go About enabling ASW 2.0 in either Version? I...

Building 4.22.3 from source - MSB3075 Error

Trying to build the latest 4.22.3 from Oculus Github source. No matter what I've tried, I always run into this error; Severity Code Description Project File Line Suppression StateError MSB3075 The command "....\Build\BatchFiles\Build.bat -Target="Sha...

Dizzzie by Explorer
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  • 1 replies
  • 1 kudos

UE4 Anti Aliasing on Oculus Quest

Has anybody found a way to utilize AA on the Quest in UE4. I have some labels with text on some of my models that are constantly grainy/jittery but perfectly fine on the Rift S

Sciuri by Honored Guest
  • 724 Views
  • 0 replies
  • 1 kudos
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