Unreal Development
Welcome to Unreal development, where you can share insights, ask questions, and address challenges with fellow Unreal developers. This forum is ideal for discussing all things related to Unreal.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

vr.PixelDensity 2 - distorting the view

Hello, I made an application for GearVR, I have jsut switched to S9 from S8, hoping to get a little better performance, evertything works great but I have one critical issue with vr.PixelDensity, whatever I put any number, it's distorting the image a...

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Anonymous by Not applicable
  • 1452 Views
  • 6 replies
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How to build VR navigation without controller

'm coming up with that question. I'm looking for some tutorial or information on how to do this navigation of this link posted here:https://www.youtube.com/watch?v=7KLoqhXLYo0I only managed to teleport on the same level, change level and delay entry....

[go] 30fps and i don't know why

Hi,i've made the fps visibel (with stat fps and OVRMetricsTool) and realized that is incredibly low (30fps). To check out the reason i've made all Objects hidden except the base room (4 walls) the result is nearly 30fps..The i've made a new Level wit...

gagagu by Explorer
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  • 1 replies
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Pause game node still allows headset to move

Unreal 4.19Pause game (Set Game Paused node) still allows the headset to move around, pause works and all gameplay stops but you can still walk around and the screen updatesI think this is causing me to fail the test"TestSubmitFrameWhenNotVisible" wi...

[Go] Strange graphical issue 4.21.1

Hi,i have a strage graphical issue. Is seems like i have no Antailiasing. I've tested out different Settings (MSAA & Foveated Rendering) but all with the same result. I've made a small Video and you can see that the signs on the shelf are not readabl...

gagagu by Explorer
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  • 4 replies
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[Gear VR] GPU particles and horrible performance

I was learning / working with particles for my project and it turned out that GPU particles are horribly slow (and probably bugged/broken) in Gear VR.Here is the video with CPU particles (performance drops are due to video recording):https://www.yout...

motorsep by Rising Star
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[Go] HDR-less bloom ?

@imperativity Any chance we can have bloom in Go projects powered by UE4 (4.20 perhaps, Oculus branch), without having to turn on mobile HDR ? It works on desktop / Rift, but not on mobile.Thanks beforehand

motorsep by Rising Star
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Cannot find Oculus Go Controller Mesh

Hi, I've started a new Project for my Oculus Go with Controller support. Everything works fine except i cannot finde the Go Controller mesh. In the engine content is only the standard OculusControllerMesh (Oculus Rift). Where do i find the go control...

gagagu by Explorer
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  • 4 replies
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Anyone else using VR Expansion Plugin?

Hi fellow Unreal Engine Rift Developers--I was wondering if anyone else was using the VR Expansion Plugin?I've got the controls working correctly for Vive and WMR but haven't tried it for Oculus yet--I was wondering if anyone ran into any snags along...

Zeothul by Explorer
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Oculus Integration for Unreal - v1.34 (01/31/19)

Version 1.34 of our integration for Unreal Engine 4.21 has been released. You can grab the latest version of the Oculus Source Distribution of UE4.21 here: https://github.com/Oculus-VR/UnrealEngine/tree/4.21Note: You must log into a subscribed GitHub...

[Unreal] Unable to join session

I read in the forum that there were some updates/fixes regarding Oculus Sub Systems so I tried to create and join a session today (create session with a "Browse Pool" and joining via "Join Session", all via blueprints) and after finding the session I...

Chromatic Aberration correction on oculus Go

Hi there, i noticed that the new correction isn´t turned on be default, the oculus menu looks great, but as soon as i open up my project i have the old aberration effects Is there a way to enable the correction through blueprints or some other means...

Is MSAA working for the Go in 4.21?

I'm having a hard time troubleshooting a MSAA issue. Basically I want to toggle MSAA on and off to observe the visual impact. I'm not even sure at this point whether MSAA is active on my project.Using the Oculus branch of 4.21 and deploying to an Ocu...

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sinoth by Explorer
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Oculus Go Unreal Input events not firing

Hello people, I'm working on a tech demo for a simple mobile VR window manager and I need to use the trigger for the oculus go controller. However, it seems the Oculus Go trigger is not working.I'm a bit of a noob at Unreal (I came from Unity) but ev...

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Anonymous by Not applicable
  • 532 Views
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