Unreal Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Set CPU and GPU levels doesn't seem to work.

I'm using 4.17 public build of Unreal for a GearVR project.I have GPU/CPU set to 1/1 right after Begin Play in the level blueprint. Whenever I run the built app on the phone (Galaxy S6) the OVR Metrics overlay reports 3/2 for GPU/CPU levels.Also, sin...

OculusID & Oculus Name prints as string of numbers

Hello,following up from my now successful entitlement check and Get Oculus Identity it seems like the Unreal Get Oculus Identity node just prints out a list of numbers for the ou-pins 'Oculus ID' and 'Oculus Name'.I was expecting some readable text f...

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Fredrum by Expert Protege
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Crash on server when a client joins the session

We're trying to update our projects to Unreal 4.18.2, in order to support Oculus Dash within our app.The same app worked with UE 4.16.3 but crashes with this new version of the engine. It crashes on server side as soon as a client tries to join the s...

Can't compile Ocusul 4.18 source. Error

Please help me to compile 4.18 Ocusul version of the UE4, I did it many times, never had any proble, but this is what I see for the first time. If Ocuslus engine is not ready yet or full of bugs, can someone please upload me GearVR samples from Sampl...

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Anonymous by Not applicable
  • 361 Views
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floating pawn in air

floating pawn doesn't return to floor level, it stays in the air, when you step down of something, it doesn't fall to the floor. I don't use teleport, iadded a walking movement to the pawn. how can I fix this?

[GearVR] Switch to GearVR during runtime.

Hello! This might sound like a stupid question to some. I've tried to find any kind of info on it, but haven't sadly come up with anything, in terms of GearVR.Is it possible to start the game in FPS and then have it switch to GearVR during runtime wi...

Shadur by Honored Guest
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[SOLVED] Connecting directly using Oculus ID?!

Hello,based on advice here from Oculus staff I am using a Custom/browse pool when starting and joining the session and now I want one of the two players in my versus game to connect with the other player who just opened a map in listen server mode.Th...

Fredrum by Expert Protege
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Build test result is Failed only on Win7

Hello!Our game cannot pass the Oculus build test system for 6th time because it says the game crashes at launch on Win7 (we develop the game on Win7 lol) but working good on Win8 and Win10. I've tried to include all prerequestes and upload build via ...

Anisotropic filtering with Unreal on GearVR? How?

On this page it says regarding texture filtering:Texture Filtering: Trilinear filtering is often a good idea for VR. It does have a performance cost, but it is worth it. Anisotropic filtering may be used as well, but keep it to a single anisotropic t...

Norman3D by Expert Protege
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Listen server wait time

Is there a way to configure how much time a listen server should wait when opening a map?I'm referring to the function CreateSession to which I pass the level name and the argument "listen"I see that, after some seconds, clients can not find the serv...

UE 4.17 and crash on server side

I have a matchmaking pool and it worked well with UE 4.16. A side creates a session and another finds and joins it.I'm still able to create and join a session, but, since the update to UE 4.17, the server side crashes after some seconds the client ha...

How do I re-center to Oculus stored forward direction?

Hi,Oculus Home always seem to orient its room correctly according to the forward direction defined during setup.But in Unreal 'forward' always gets set to the direction the HMD is facing as the app/game starts.How can I get the setup forward directio...

Fredrum by Expert Protege
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[Gear VR] Entitlement check questions

I enabled OOS and used entitlement check BP node:When I run my app in Gear VR, the app quits, naturally (since my app isn't in the Store). My questions are:1. How do I check if entitlement works for "On Success" ?2. When I submit for review for my al...

motorsep by Rising Star
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ServerTravel not working properly

We have a matchmaking session, created by a server (a listen server) and joined by one or more clients.Once joined, all the clients (and server) are correctly spawned on the map (the one chosen by the server).At some point, the server wants everyone ...

Changing pitch/roll?

Has anyone had any luck changing the pitch and roll independent of the head tracking? It seems to be impossible. Always using the pitch / roll of the head tracker might work well for FPS's but not for everything. For instance, in an airplane game, if...

boone188 by Honored Guest
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[GearVR] 3D widget performance degregation in 4.17

There appears to be a oculus gearvr related issue in 4.17 involving 3D widget performance / rendering. It would be great if someone from oculus could take a look because this issue does not occur on daydream and renders 4.17 useless: https://answers....

Anonymous by Not applicable
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  • 16 replies
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