Unreal Development
Welcome to Unreal development, where you can share insights, ask questions, and address challenges with fellow Unreal developers. This forum is ideal for discussing all things related to Unreal.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Issues with SplashScreen

Hello everyone, I recently ran into a problem with Oculus and Unreal 4.18.1. When I package my game and try to start the application, the display of my Oculus stays black and doesn´t show anything except the guardian grid. I found out, that this has ...

Unreal Engine 4.19 - Multiview not working

IHiI am using UE 4.19 source build from Oculus. Trying to run some tests with the Mobile Temple demo assets on my Oculus GO. Basic demos from UE4 and my own test code works fine on the GO. But I had some issues with the Mobile Temple assets. As per d...

dsanjit by Explorer
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  • 2 replies
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Cannot launch to Oculus Go from Unreal Editor

I'm working on getting a test project launched to the Oculus Go from Unreal, and hitting a snag. Here's what I've done so far:Grabbed the ADB driver for the Oculus Go from here: https://developer.oculus.com/documentation/mobilesdk/latest/concepts/mob...

kmack by Explorer
  • 2010 Views
  • 4 replies
  • 0 kudos

Oculus Go Media Streaming

Hi folksI use four video streams to be displayed at four screens in my sceen. Those videos are about 2:45 minutes long and three of them have a datarate of 2MBits/s and a resolution of 700x500 and one has a rate of 3MBit and a resolution of 1300x500....

How to open the console on GO?

For GearVR dvelopment, you tap the screen with 4 fingers to bring up the console... but that requires I remove the phone from the HMD. How do I bring up the console for development on the oculus GO?

Proper way to switch pawns after server travel

I'm using unreal to create a match. The lobby pawns are different than the in game pawns, and we have a lobby room set up for the host and players to wait before the game starts. I set the pawns to spawn and posses the player controller in the Player...

Guardian System front direction

Hi all!Does anybody know if it is posible in Unreal to obtain the 'front direction' of de guardian system? I mean, the direction, in the virtual world, the player had set up as front direction when set up the sensor system in the real world. I can't ...

Resolved! Upgrading AvatarSamples from UE4 avatar beta to UE4.16

Hi There,I am trying to use the Avatar SDK in UE4.16 downloaded and compiled from source from Oculus-VR on github and port my working code with this from 4.15.3 to 4.16. As a basic task I want to do this with the provided sample to isolate the Avatar...

DolloD by Protege
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  • 3 replies
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[Gear VR] Vulkan API support soon ?

Just wondering if Oculus already working toward Vulkan API implementation in Mobile SDK (that's what UE4 Vulkan dev told me) for UE4. I know it's kinda early since Android N isn't out yet, but nevertheless it's good to know we'll have (or have not) p...

motorsep by Rising Star
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  • 35 replies
  • 1 kudos

Fixing DFAO for desktop and mobile ?

Has anyone tried fixing DFAO for desktop and mobile forward renderers? @imperativity Since Epic aren't focused on improving forward renderer for VR (nor deferred for that matter), I wonder if Oculus has any plans for DFAO (and maybe some other graphi...

motorsep by Rising Star
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  • 1 replies
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Cant find input action Oculus Menu button in Unreal!?

Hi,one of the VRC test says that you should bind in-game menus to the Oculus Left Touch menu button.Now most of my menus are actual in-game objects built into the world of the game so don't need this. But there is one thing I could actually use the T...

Fredrum by Expert Protege
  • 850 Views
  • 1 replies
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Android Oreo breaking shaders/textures

Hello everybody,we are getting more and more reports of users having issues with Daedalus. Specifically, certain elements in the game are being rendered pitch black.Here are two screenshots:I've personally been able to confirm this happening on a Not...

Norman3D by Expert Protege
  • 1935 Views
  • 5 replies
  • 1 kudos
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