Unreal Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Tonemapping in AR on the Quest 3?

I've been working with AR on the Quest 3 for a little bit and I'm trying to enable tone mapping for my game, but I'm not having much luck.As soon as I turn on r.Mobile.TonemapSubpass=1 in the DefaultEngine.ini and run my game (With a post process vol...

Multimodal in Unreal 5?

The only documentation I can find on multimodal setup is for Unity and for the Quest pro... is there any way to set up Multimodal on Unreal 5 with the Quest 3?

Mofu-san by Honored Guest
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Blocking API Issue

Hello,I working on the app that wants to use Blocking as described here: https://developer.oculus.com/documentation/unreal/ps-blockingsdk/We had Data Use Checkup approved for blocking.Currently when querying blocked users with ovr_User_GetBlockedUser...

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Spatial Anchor GetHandle behave weirdly

Hello all,I'm trying to mess around with the Spatial Anchor, and I encounter a lot of problems...I've managed to create anchors, save them, then load them.I use the "Oculus XRAsync Query Anchors" Bp function, then I loop over the Query result to "Spa...

Resolved! MRUK scene loading inconsistently

I am working on a mixed reality game and using the MRUK to load scene data. "Load scene from device async" doesn't seem to work. Before using the MRUK, I used the OculusXrSceneActor, which worked wonderfully, but now im kind of lost. Now, using the "...

Get Oculus Identity returns No Logged In user

I try to get my ID with GetOculusIdentity node but it fails and prints out LogOnlineIdentity: Warning: Oculus: Failed Oculus login. Not currently logged into Oculus. Make sure Oculus is running and you are entitled to the app.Also tried Get Oculus ID...

szymon.oz by Honored Guest
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  • 14 replies
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Unreal Engine Setup for Meta Quest VR

Creating this thread to facilitate easier tracking.Unreal Engine version 5.4.2 and Meta XR Plugins version 66:https://dev.epicgames.com/community/learning/tutorials/y4vB/unreal-engine-5-4-2-for-meta-quest-vrUnreal Engine version 5.3.2 and Meta XR Plu...

innit by Expert Protege
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  • 5 replies
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Intermittent GPU Hangs - No Application Crash

My team is working with Meta's branch of the UE Source Engine.UE Version 5.2.0 Release 1.87.0Oculus SDK version 55.0 Over the holidays, roughly coincidental with the v60 firmware release, we've been experiencing a very strange bug where audio will co...

Resolved! [Unreal 5] Leaderboards are not readable

Hello,I am currently trying to implement a simple Leaderboard system. The problem is that the Leaderboard in the Meta Developer Hub doesn't get populated with new entries.I followed this tutorial on the meta documentation. I have:- An approved DUC fo...

Screenshot 2024-06-18 072836.png Screenshot 2024-06-18 073004.png

Meta XR Platform

Hey Everyone,Looking for some help in using the Meta XR Platform Plugin for Epic installer 5.3.2.I went through the installation process several times at this point, and enabling and calling functions from the Meta XR Platform plugin, causes errors. ...

Proper way to replicate Oculus Quest hand tracking

Hello, iam on Unreal 4.26 (Launcher version) and iam trying to replicate the hand tracking for an multiplayer experience. My pawn has a body and two motioncontrollers which are being replicated nicely. Now I added the Oculus hand components, for the ...

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SpicyDev by Honored Guest
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