Unreal Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

UE4 and Oculus Forward renderer - what happened?

I remember this https://developer.oculus.com/blog/introducing-the-oculus-unreal-renderer/ and I recall at some point Epic came up with their own forward renderer for UE4, which apparently isn't as lean as Oculus version (I am going by what other devs...

motorsep by Rising Star
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Input from Oculus remote while not in VR mode

Hi everyone!We are developing a VR application which is meant to start with a disclaimer. The disclaimer is visualized on the regular display/monitor and needs to be acknowledged before the HMD is worn and the VR mode activated. We would like to give...

vr_marco by Expert Protege
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DK2 is no longer supported . Games & apps.

Our charity was just donated a DK2 & I'm learning that its not going to be supportedHello, My name is David. I created an awesome charity where I bring my Xbox Kinect into senior centers. The health benefits are many. A donor realized the potential w...

MBLi by Honored Guest
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Grab an object and attach it to a socket

Hi, I want to grab a weapon and attach it to a socket in the hand mesh. I can attach it fine, but it ignores the socket (the weapon does not change its rotation or traslation)I have tested the socket and it is fine. Is there something else to do befo...

Anonymous by Not applicable
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Have you used NVIDIA VRWorks?

NVIDIA VRWorks is supported by Unreal.(Https://developer.nvidia.com/nvidia-vrworks-and-ue4)1. Introduction to VRWorks If you go to the homepage, you can easily use Unity Unreal Engine.VRWorks is a sdk that can be used only with NVIDIA graphics card. ...

Anonymous by Not applicable
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[Rift] A suggestion about Adaptive PD

Hello, first of all, its nice to see my biggest concern (interlock between ASW and APD) is being resolved.I'm preparing to submit mi app to Store, so doing a lot of perfomance testing and noticed APD can cause frame drops as well - likely caused by t...

ENiKS by Adventurer
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[Gear VR] Odd performance issues with 4.14.3

I finally wrapped up my work on game code and decided to test performance with some extra art added to the game. Unfortunately I encountered horrible performance issues I don't recall having in 4.13.x and I am not sure what's causing these performanc...

motorsep by Rising Star
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[Gear VR] Voice input/recognition support ?

Since there is a new voice search functionality in Oculus Home, I wonder if there are any plans for adding voice input/recognition functionality to SDK so that instead of clicking on UI in-game, users could simply issue voice command and simple sente...

motorsep by Rising Star
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Gear VR BP Nodes Inaccessible - UE4 4.14

Hello Devs, After updating to 4.14 from 4.13, I ran into an issue accessing Gear VR blueprint nodes.I am currently using 4.14Release but the issue also appears to be in vanilla 4.14. I had a look through the source files and it seems like the code de...

[Gear VR] Push notification - possible ?

I started this thread here https://forums.oculus.com/developer/discussion/47003/update-push-notifications-in-standard-to-android-format-when-and-how but I am wondering if each engine has its own implementation via SDK for this (if SDK has anything li...

motorsep by Rising Star
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[Gear VR] Throttling settings in Unreal Engine 4?

I'm having thermal issues and I did some digging and found out that apparently Oculus Mobile SDK allows one to underclock CPU and GPU in order to save power consumption and thus decrease overheat. Are these options available from Unreal Engine at all...

Norman3D by Expert Protege
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