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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

[Gear VR] Foliage doesn't work

I "painted" rocks on my terrain (not Landscape). Works fine in ES2 preview in PIE but doesn't render them on the device.Original thread: https://forums.unrealengine.com/showthread.php?115279-Foliage-and-dynamic-direct-light-don-t-work-on-the-deviceBu...

motorsep by Rising Star
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  • 4 replies
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Unreal Engine 4 Integration 1.6 Released

Unreal Engine 4 IntegrationUnreal provides built-in support for Oculus Rift and Gear VR development on Windows.Unreal apps run on the Oculus platform automatically apply stereoscopic rendering to the main camera as well as positional and orientation ...

[Gear VR] HISMs get no lighting in Gear VR

Filed bug report with Epic here: https://answers.unrealengine.com/questions/442097/gear-vr-hisms-dont-receive-any-lighting-neither-ba.htmlAnd original thread is here: https://forums.unrealengine.com/showthread.php?115217-Rendering-issues&p=554672&vie...

motorsep by Rising Star
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  • 4 replies
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[Gear VR][SOLVED] 4.12.4 pitch black screen

I had no issues with 4.11.2Deployment was smooth, everything worked fine (except whatever bugs I reported).Yesterday I installed 4.12.3 (and updated to 4.12.4 today) and built .apkBuild was successful. After plugging my phone into Gear VR all I saw w...

motorsep by Rising Star
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  • 3 replies
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How to build for Oculus Rift

Hey dudes,I apologize if this seems obvious, but I cannot find a clear answer anywhere. How do you build your demo for use with the Oculus in UE4? I've seen the Oculus template, but must you use that? I built my demo in a blank project, and cannot se...

VRex by Protege
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Resolved! Side by Side video 1280x720 60 fps

Hello,I have a sbs video 1280x720 60 fps.When I watch it in the oculus cinema for samsung gear vr it is enlarged in the x axis.I need to know at which resolution should I encode it.Anyone can help me?Thanks a lot.

rubiks by Honored Guest
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Oculus Mobile SDK 1.0.3 , UE4 and multi-view

https://developer.oculus.com/downloads/mobile/1.0.3/Oculus_Mobile_SDK/Preliminary testing has shown that multi-view can provide:25-50% reduction in CPU time consumed by the application5% reduction in GPU time on the ARM Mali5%-10% reduction in power ...

motorsep by Rising Star
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4.11-OFR / spotlights?

I know that the 4.11-ofr is "use at own risk" but I've been using it and wondering if spotlights are supported? They are not working as expected.Thanks in advance,

blizzzz by Honored Guest
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Oculus Platform P2P Scope

Hi, There isn't much documentation as far as i know about the Oculus platform P2P part. My tests so far seem to all be ok to send some messages, but i am wondering what the target is for this part of the platform. More specifically, i would like to k...

Motion Controller fail for Multiplayer

Hello,I am trying to make my motion controller(hydra for now) work in a multiplayer setup but can't figure it out.If anyone has done this could you please tell me how to do it?See here for more details:https://forums.unrealengine.com/showthr ... lti-...

Fredrum by Expert Protege
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[Gear VR] 3D widget doesn't render correctly

I want to have 3D widget (UMG) near crosshair. I used the same technique I used for my fade screen plane - parented 3D widget to the camera and placed it right about at the same distance a my view fading plane. Here is my setup (3D widget is scaled u...

motorsep by Rising Star
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  • 8 replies
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Access Oculus Home menu

Hi, this is probably a noob question but how does one call the Oculus Home menu to open from UE4? Can't seem to find any info on that...Thanks!

Anonymous by Not applicable
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Making Animations in UE4 for Rift

Hey Guys,I come from an animation/vfx background and I'm really interested in creating some content for the rift. I use Maya and I have an animation I wanted to port over to VR but I will need to build it from scratch again as nothing exists behind t...

Anonymous by Not applicable
  • 717 Views
  • 2 replies
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