Unreal Development
Welcome to Unreal development, where you can share insights, ask questions, and address challenges with fellow Unreal developers. This forum is ideal for discussing all things related to Unreal.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

[Gear VR] Monoscopic renderer issues

While testing monoscopic renderer through my blank project (my main project still crashes), I saw performance loss and unstable fps, along with issues rendering particles:https://www.youtube.com/watch?v=NGYu3_TqoUENote that it's exact same particle e...

motorsep by Rising Star
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UE4 and Oculus Forward renderer - what happened?

I remember this https://developer.oculus.com/blog/introducing-the-oculus-unreal-renderer/ and I recall at some point Epic came up with their own forward renderer for UE4, which apparently isn't as lean as Oculus version (I am going by what other devs...

motorsep by Rising Star
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Input from Oculus remote while not in VR mode

Hi everyone!We are developing a VR application which is meant to start with a disclaimer. The disclaimer is visualized on the regular display/monitor and needs to be acknowledged before the HMD is worn and the VR mode activated. We would like to give...

vr_marco by Expert Protege
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DK2 is no longer supported . Games & apps.

Our charity was just donated a DK2 & I'm learning that its not going to be supportedHello, My name is David. I created an awesome charity where I bring my Xbox Kinect into senior centers. The health benefits are many. A donor realized the potential w...

MBLi by Honored Guest
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Grab an object and attach it to a socket

Hi, I want to grab a weapon and attach it to a socket in the hand mesh. I can attach it fine, but it ignores the socket (the weapon does not change its rotation or traslation)I have tested the socket and it is fine. Is there something else to do befo...

Anonymous by Not applicable
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Have you used NVIDIA VRWorks?

NVIDIA VRWorks is supported by Unreal.(Https://developer.nvidia.com/nvidia-vrworks-and-ue4)1. Introduction to VRWorks If you go to the homepage, you can easily use Unity Unreal Engine.VRWorks is a sdk that can be used only with NVIDIA graphics card. ...

Anonymous by Not applicable
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[Rift] A suggestion about Adaptive PD

Hello, first of all, its nice to see my biggest concern (interlock between ASW and APD) is being resolved.I'm preparing to submit mi app to Store, so doing a lot of perfomance testing and noticed APD can cause frame drops as well - likely caused by t...

ENiKS by Adventurer
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[Gear VR] Odd performance issues with 4.14.3

I finally wrapped up my work on game code and decided to test performance with some extra art added to the game. Unfortunately I encountered horrible performance issues I don't recall having in 4.13.x and I am not sure what's causing these performanc...

motorsep by Rising Star
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[Gear VR] Voice input/recognition support ?

Since there is a new voice search functionality in Oculus Home, I wonder if there are any plans for adding voice input/recognition functionality to SDK so that instead of clicking on UI in-game, users could simply issue voice command and simple sente...

motorsep by Rising Star
  • 457 Views
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Gear VR BP Nodes Inaccessible - UE4 4.14

Hello Devs, After updating to 4.14 from 4.13, I ran into an issue accessing Gear VR blueprint nodes.I am currently using 4.14Release but the issue also appears to be in vanilla 4.14. I had a look through the source files and it seems like the code de...

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