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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Arbitrarly limited framerate

I have tried everything but I seem to get about 35-37 fps when I enable stereo for the dk2 in ue4. It doesn't seem to have anything to do with level complexity or game settings. It is still always that range. The machine I'm testing on has a half dec...

Anyone try to the new Vehicle template support?

4.4.2 patch notes:Fixed an error that could occur with Notify tracks in animation Montages.Fixed an error that could cause the Mac Editor to become unresponsive when Slate Text Views were usedFixed game plugin source being compiled with optimizations...

Pokey by Honored Guest
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UDK feature request list for all.

Bonjour everyone,Following the post from NMichell,In the meantime, please don't hesitate to let us know if you have any questions or suggestions about the Oculus UDK. Let's make sure we get everyone's changes into the next release. We're here to help...

affecting each eye separately?

I'm looking for a good method to affect certain elements of a scene differently in each eye. I want to do some experimentation with materials and shaders, and was wondering if there was a way to set how each eye sees an object. IE I want to show a sp...

howdyzach by Honored Guest
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Disable Chromatic Aberration in Rift-Mode

Hi,Is there a console command to disable the forced chromatic aberration/RGB offset that Unreal is putting on everything when running in Rift mode? I've got my global post-process set to force 0.0 on the fringe, but I can't disable it in-game. It loo...

HUD/Menu drawing in UE4 for Oculus Rift

Hello,Upon experimentation, HUD calls draw to an absolute location, whilst a game is in stereo mode.Is there a way to have the text correctly displayed, rending in their correct locations for both the left/right eyes, whilst taking in (x,y) screen co...

Dont get capped at 60FPS

When testing my level in UE4.3 in the DK2 using the "play in standalone window" I noticed I was always getting capped at 60FPS. I had to go into my Project Settings (under the Edit File menu) and under Engine there is a "General Settings". Scroll dow...

zwickarr by Honored Guest
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SDK 4.2 and UE4 4.4.1

Does anyone know if SDK 4.2 is working with UE4 4.4.1? We've been running with the camera drivers alone until hearing verification of compatibility. UE4 4.4.1 interim was supposed to work with SDK 4.1 but we never saw confirmation of this, nor was th...

jwise by Honored Guest
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UE4 Android Stereo VR ???

Has anyone been able to successfully produce a UE4 Android build that will play in VR? I am having no luck in doing so.I have typed "stereo on" in the Mobile Preview window, and.... it doesn't work correctly.I am obviously trying to produce content f...

UE 4.4.1 Hotfix

For those who missed it:8/21/2014 4.4.1 Hotfix PreviewThis is a preview of the 4.4.1 Hotfix that will be released soon.To access the Hotfix Preview for Windows: Right click your launcher shortcut and go to properties, in the "Target" section, add thi...

Milko by Honored Guest
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[4.2] Laptop Rotation Tracking not working

Hi,We have a project that runs fine on our workstations with the DK2 and UE4.2 - head rotation works fine, positional tracking isn't required right now.However, when we run the demo on our presentation laptop, a MSI GT60, we lose rotation tracking. T...

UE4 VR Game Templates

Ok i guess most people already know about this, but i thought it would be a good idea to add a reference here anyway:https://forums.unrealengine.com/showthread.php?12874-VR-Game-TemplateGreat template created by user mitchemmc that will help beginner...

Position Data: What units is this?

What units does GetCurrentPose(CurrentOrientation, CurrentPosition); return the position in? I'm really struggling integrating position tracking. I've been guessing around with how to scale it but I can't really get anywhere without knowing what it i...

BlackFang by Honored Guest
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What am I doing wrong? DK2 with UE4

My DK2 arrived when I was using 4.3. I read in a thread not to download the oculus tray app and instead use the separate camera driver because 4.3 didn't work with the app. I did so. I changed orientation of the rift in my display properties. It work...

BlackFang by Honored Guest
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latest vorpx fixes UDK3 for DK2

Just some helpful info if you planned on using the DK2 for anything built in udk3, new vorpx will output stereo of anything using dx9, and every udk3 based project and/or game i've tried so far seems to work fairly well. some games marketed(i.e. ethe...

jzer0 by Honored Guest
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UE4 - Poor performance with dynamic shadow

I got my DK2 for a week now and am very happy with the new benchmark by Oculus. I think Unreal Engine 4 got a great potential with the rift. This combination will be my next project. Initialy the performance is rather poor and after using the Rift te...

ipas by Honored Guest
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Triggering switches or matinees by looking?

I've got my environment built and fully textured and now struggling to get this first event setup.At points in the game I want looking at certain things to trigger a matinee and/or audio clipIt looks like I need to use a linetrace but I'm struggling ...

DK2 How can i play UE4 rollacoster ???

Hi guys and galls.I've been trying out a couple of UDK demos UE4 Rollercoaster, Couch Knights etc, but it will not lunch, I've installed UDK and the dot.net, c+ from Microsoft but still not lunching.Set rift (DK2) to Extended mode and disable service...

Weird picture in Rift and no tracking...

Hi guys !So I just downloaded the UE4 4.4 package for DK2 support and applied it but I can't seem to make it work properly.When I start fullscreen on my game window it does jump inside the Rift but the picture is really weird, distorted and with almo...

Problems with using Oculus DK 1 with Unreal 4

I'm still waiting for my DK2 to ship so in the meantime I've borrowed a friend's DK1 to try it out.I'm having the most frustrating time just getting the Oculus to work consistently with Unreal 4.There are a few times where it has worked without any p...

UE4 & Dynamic Global Illumination = Oculus Crash

Hello,I turned on Dynamic Global Illumination in Engine/Config/ConsoleVariables.ini and added r.LightPropagationVolume=1. It works great in normal windows game mode but if I start the same game with the rift it chrashes. If I turn it off again it run...

Beta84 by Honored Guest
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UE 4.4 Integration

Hi,Now that 4.4 is out, any chance we can get an updated GitHub branch to build the new editor with 0.4.1? Unless a newer SDK update is coming really soon maybe we can just wait for that Cheers!

hesham by Protege
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Wrong angle of rotation of DK1 after teleportation

Hey guys![UE4] I use DK1. The player teleports from the street to the apartment. In the apartment the player has to be turned for example to the north. For this purpose in блюпринт I change an angle of rotation of the player. Everything works correct...

StrausEmu by Honored Guest
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Building UE4 with 0.4.1 SDK - ATL lib issue

I'm trying to build UE4.3 with the new SDK integration, as described in this thread.On attempting to build the first time, I got the error described in this thread, as I didn't have the Windows Driver Kit installed. I installed the kit, and updated t...

official documentation for DK2 & UE4 & PC ?

is there some documentation for getting DK2 & UE4 to work?it seems after reading loads of posts on this forum that it's either install visual studio, github & DL source code for UE4?AND/OR/MAYBEdownload a driver and disable a load of stuff & cross fi...

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