Unreal Development
Welcome to Unreal development, where you can share insights, ask questions, and address challenges with fellow Unreal developers. This forum is ideal for discussing all things related to Unreal.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

UE4 Android Stereo VR ???

Has anyone been able to successfully produce a UE4 Android build that will play in VR? I am having no luck in doing so.I have typed "stereo on" in the Mobile Preview window, and.... it doesn't work correctly.I am obviously trying to produce content f...

UE 4.4.1 Hotfix

For those who missed it:8/21/2014 4.4.1 Hotfix PreviewThis is a preview of the 4.4.1 Hotfix that will be released soon.To access the Hotfix Preview for Windows: Right click your launcher shortcut and go to properties, in the "Target" section, add thi...

Milko by Honored Guest
  • 8539 Views
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[4.2] Laptop Rotation Tracking not working

Hi,We have a project that runs fine on our workstations with the DK2 and UE4.2 - head rotation works fine, positional tracking isn't required right now.However, when we run the demo on our presentation laptop, a MSI GT60, we lose rotation tracking. T...

UE4 VR Game Templates

Ok i guess most people already know about this, but i thought it would be a good idea to add a reference here anyway:https://forums.unrealengine.com/showthread.php?12874-VR-Game-TemplateGreat template created by user mitchemmc that will help beginner...

Position Data: What units is this?

What units does GetCurrentPose(CurrentOrientation, CurrentPosition); return the position in? I'm really struggling integrating position tracking. I've been guessing around with how to scale it but I can't really get anywhere without knowing what it i...

BlackFang by Honored Guest
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What am I doing wrong? DK2 with UE4

My DK2 arrived when I was using 4.3. I read in a thread not to download the oculus tray app and instead use the separate camera driver because 4.3 didn't work with the app. I did so. I changed orientation of the rift in my display properties. It work...

BlackFang by Honored Guest
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  • 3 replies
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latest vorpx fixes UDK3 for DK2

Just some helpful info if you planned on using the DK2 for anything built in udk3, new vorpx will output stereo of anything using dx9, and every udk3 based project and/or game i've tried so far seems to work fairly well. some games marketed(i.e. ethe...

jzer0 by Honored Guest
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UE4 - Poor performance with dynamic shadow

I got my DK2 for a week now and am very happy with the new benchmark by Oculus. I think Unreal Engine 4 got a great potential with the rift. This combination will be my next project. Initialy the performance is rather poor and after using the Rift te...

ipas by Honored Guest
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Triggering switches or matinees by looking?

I've got my environment built and fully textured and now struggling to get this first event setup.At points in the game I want looking at certain things to trigger a matinee and/or audio clipIt looks like I need to use a linetrace but I'm struggling ...

DK2 How can i play UE4 rollacoster ???

Hi guys and galls.I've been trying out a couple of UDK demos UE4 Rollercoaster, Couch Knights etc, but it will not lunch, I've installed UDK and the dot.net, c+ from Microsoft but still not lunching.Set rift (DK2) to Extended mode and disable service...

Weird picture in Rift and no tracking...

Hi guys !So I just downloaded the UE4 4.4 package for DK2 support and applied it but I can't seem to make it work properly.When I start fullscreen on my game window it does jump inside the Rift but the picture is really weird, distorted and with almo...

Problems with using Oculus DK 1 with Unreal 4

I'm still waiting for my DK2 to ship so in the meantime I've borrowed a friend's DK1 to try it out.I'm having the most frustrating time just getting the Oculus to work consistently with Unreal 4.There are a few times where it has worked without any p...

UE4 & Dynamic Global Illumination = Oculus Crash

Hello,I turned on Dynamic Global Illumination in Engine/Config/ConsoleVariables.ini and added r.LightPropagationVolume=1. It works great in normal windows game mode but if I start the same game with the rift it chrashes. If I turn it off again it run...

Beta84 by Honored Guest
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UE 4.4 Integration

Hi,Now that 4.4 is out, any chance we can get an updated GitHub branch to build the new editor with 0.4.1? Unless a newer SDK update is coming really soon maybe we can just wait for that Cheers!

hesham by Protege
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Wrong angle of rotation of DK1 after teleportation

Hey guys![UE4] I use DK1. The player teleports from the street to the apartment. In the apartment the player has to be turned for example to the north. For this purpose in блюпринт I change an angle of rotation of the player. Everything works correct...

StrausEmu by Honored Guest
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Building UE4 with 0.4.1 SDK - ATL lib issue

I'm trying to build UE4.3 with the new SDK integration, as described in this thread.On attempting to build the first time, I got the error described in this thread, as I didn't have the Windows Driver Kit installed. I installed the kit, and updated t...

official documentation for DK2 & UE4 & PC ?

is there some documentation for getting DK2 & UE4 to work?it seems after reading loads of posts on this forum that it's either install visual studio, github & DL source code for UE4?AND/OR/MAYBEdownload a driver and disable a load of stuff & cross fi...

Monocular Hud

Hello Everybody,I want to look into creating a monocular hud with the Rift UDK, to compare the differences of say a Crosshair appearing on both eyes but adjusting to the point of impact. To a crosshair only appearing on say the dominant eye, and maki...

Zetsumei by Honored Guest
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Dynamic resolution?

I noticed a framerate drop in Couch Knights every time a fireball is shot and remembered Tom Forsyth's talk where he said the SDK supports resolution changes on a per frame basis. Does UE4+OVR integration currently support dynamic resolution? i would...

UE4 or UDK?

Question in brief: Should I switch to UE4 now, or should I wait until I have a working prototype in UDK and then switch? I definitely plan to switch at some point, but it's unlikely I'll have anything ready to release until late next year and could p...

rtweed by Honored Guest
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Developing without the devkit

Need an advice from UE4 developers. I finally got familliar with UE4 development and ready to start producing original content. I just ordered my DK2, so it will be quite a while before I get it. The question is - will it be difficult to integrate Oc...

DeVisioN by Honored Guest
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Getting started with UE4 & Oculus

Is there a document somewhere that describes this?I've just installed UE4, and am getting ready to go through my first tutorials. I would like the result to be playable in the DK2 (scheduled to arrive Thursday). Is there any special steps I need to t...

perry by Honored Guest
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UE4.3 official and support for DK2

In the Plugin area of UE4.3 official (out in the last 5 minutes) the Oculus plugin is still listed as version 1.0 - I like anyone else in the general public don't have a DK2 to test for support in UE4 yet, but I understood we'd see official support i...

jwise by Honored Guest
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0.3.2 (UDKInstall-2014-02) - UDK Download?

viewtopic.php?f=36&t=8979That thread was posted in May but I am seeing it today for the first time, is it just me?Anyways, I can't seem to find a download for Oculus-UDKInstall-2014-02.exe in downloads section anywhere. Is this for UE3 only or UDK as...

niksha by Honored Guest
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UTHUD not warping

I'm trying to get the UDK's UTHUD class to render correctly in the Rift. By default, it seems to display side-by-side correctly, but there is no warping. Any ideas how to make this viewable in 3D?https://imgur.com/n93biCU

MarsEdge by Honored Guest
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Inheritance and operator overloading

With the following piece of code:#includeusing namespace std;class base {public: base() {; } base operator+(base ob2) { base temp; return temp; } base operator=(base ob2) { cout << "Using base operator=() " << '\n'; return *this; }};class derived : p...

medrift by Honored Guest
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