Unreal Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Stereo layer with depth bug?

I've added stereolayers to my scene and they work fine except they dont work with translucency at all. It's also not possible to delete the stereolayers or hide them as they still show the "PokeAHole" material. I've read that the PokeAHole material i...

Interaction SDK Custom Hand Mesh

Hello,I'm using V71 of the Meta XR Interaction SDK, and can't figure out how to add custom meshes for hand tracking when using the Isdk Hand Rig.My pawn is setup roughly in line with the Getting Started guide, with an Isdk Hand Rig for each hand, and...

Resolved! MRUKSubsystem Launch Capture Scene fails

I am developing a MR application in Unreal and want to use the Launch Capture Scene Blueprint node which is part of the MRUKSubsystem. The Unreal engine that I use is the Meta fork, more specifically the oculus-5.4.4-release-1.103.0-v71.0. I have ena...

0x42 by Explorer
  • 655 Views
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The MetaXR plugin is broken in UE5.4

The MetaXR plugin is broken in UE5.4. I downloaded UE5.4.2, created a new project from the VR template, made a Plugins folder, and imported version 66 of the plugin into it. However, the moment I turn on the MetaXR plugin, I can't open the project an...

dipRio by Explorer
  • 2965 Views
  • 10 replies
  • 1 kudos

Resolved! GitHub links broken, 404

Hi, I am trying to follow along with the installing Meta XR/VR plugin, but when I use the GitHub links posted there I always get 404 errors, I have fully verified my developer account, but still no joy, any suggestions would be appreciated. here is t...

About Unreal Engine Oculus VR Fork version

Hi!..Reading the documents from Oculus Unreal Development site, i saw that there is a special version of Unreal Engine that is optimized for Meta XR workflow.. I have downloaded, compiled and tested and it is very good... just curious about something...

scmpa7 by Honored Guest
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Post processing materials

While using the most recent oculus fork of the UE5.4.4 or possibly any other version... Has anyone managed to get post processing materials to work. Even a simple as setting PostprocessInput0 straight to the emissive color or using any other shader w...

Wizurdd by Explorer
  • 411 Views
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Game saving issue and failed packaging

Hi noob alertI’m trying to create a save game feature for a game in meta quest 3.I defined a structure of what I want to save and created GameSave blueprint and called that structure inside the blueprint.then I called GameSave in my pawn and everythi...

Blending two VR cameras in a Post-Process ?

Hello,In the same scene, I have my “main” world where we can move / look around and a closed room (not visible by the player). During the game, the rendering of the closed room must fade on the entire screen with the current view of the world.We woul...

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Meta XR Audio SDK Error Failed to process error

I have a VR project in UE and I want to use the Meta XR Audio plugin along with it with Spatialisation enabled. I've an animation in the scene with audio connected it. I followed the basic recommended settings in the documentation under Spatialisatio...

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Pix-Art by Honored Guest
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Unreal engine 4.27 - Oculus GO support

Hello there, We released our business app using UE 4.24 on oculus GO. Latest version of our app has been developped in UE 4.27. Problem is associated version of Oculus VR plugin (1.59), which does not offer the possibility to package for oculus go an...

Lightmap quality at distance

Hi, The lightmap resolutions seem to be lower before you approach the mesh, then the dark marks disappear on my scene as I approach them.Is there a way to change the distance at which the highest resolution lightmap is loaded?I tried setting these va...

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Framearq by Honored Guest
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  • 1 replies
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Resolved! Discovered anchors are placed at (0,0,0)

Hi there,I'm trying to use MetaXR anchors for my current project. I previously used Unreal 5.1 with PCVR and I could create, save and reload anchors.I am now trying to do the same in an Unreal 5.4 standalone project.My problem is that when I save the...

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UnrealEngine meta fork don't like plugins

Couple days ago i made this topic https://communityforums.atmeta.com/t5/Unreal-Development/5-4-X-visual-glitch-after-enabling-meta-xr/td-p/1261428 i stated about glitch that occur after enabling metaxr. I joyfully found out that this glitch is resolv...

Gamepads not detected when OpenXR is enabled

Hey there,I'm working on a game that requires a gamepad to improve the gameplay. I can confirm that my two bluetooth gamepad are working with compatibles apps, like Xbox Streaming Beta. When OpenXR is enabled, gamepad are not detected and don't send ...

Resolved! Oculus Body tracking is laggy after app is waken up

Dear guys,It seems a bug for bodytracking in Unreal engine 5.3.2. 1. I download the demo from oculus sample github (unity + unreal) and test them.https://github.com/oculus-samples/Unreal-Movementhttps://github.com/oculus-samples/Unity-Movement2. buil...

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swang81 by Protege
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  • 3 replies
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Resolved! AndroidManifest hell

Well it seems Unreal's support for processing manifests is as bad as Unity's....Trying to upload a build, get the following error: It seems you can only ADD permissions via UE5 project settings, so I do that to produce the following: The offending pe...

Screenshot 2024-11-13 at 15.58.43.png Screenshot 2024-11-13 at 15.58.58.png
Oaf by Explorer
  • 719 Views
  • 1 replies
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