Unreal Development
Welcome to Unreal development, where you can share insights, ask questions, and address challenges with fellow Unreal developers. This forum is ideal for discussing all things related to Unreal.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Unreal Engine 5.0.3 Platform SDK

Hey, is there any place to access older versions of the Platform SDK for Unreal Engine 5?We just released our VR title, Kid Pilot, to Steam and were beginning the setup to release it to the Meta Store. However, we're working with Unreal Engine 5.0.3,...

Shared Spaces configuring

I am trying to setup shared spaces and get it running so i can build upon. I compiled and got setting for the project to load. Not sure I did a few basic settings on the developer site trying to get everything correct. I am not sure if AppID and Rift...

Resolved! Oculus Dreamdeck - Alien Scene

Hi, I played Oculus Dreamdeck, which is a showcase app for Quest capabilities. It was developedby Meta if I understood everything correctly. I liked the Alien scene and would like to check its project file. Is it available on internet? I am asking be...

HandTracking NotWork

I'm trying to use Hand Tracking with Unreal Engine 5.3.2. I'm using Quest 2 as the main device.I worked while watching the following tutorial: "VR Hand Tracking in Unreal Engine 5.3 | Tutorial for BeginnersOne difference is that when importing the Me...

dipRio by Explorer
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Request for help

Hello everyone,The newest Meta XR plugin just dropped for 5.3.2, and I have a serious issue that is preventing me with publishing.My app has been finished for a while now, but I couldn't publish as I am unable to pass VRC requirement 9.That is the re...

Quest 3 - Unreal 5.3.2 - Passthrough is Black

I'm testing MR app developpment with Unreal 5.3.2 on Quest 3.After setting up the passthrough (following different tutorials on youtube), packaging the apk and installing it on the quest 3 via sidequest, I'm confronted with one of the 2 following pro...

Resolved! MR Utility Kit 63.0 - Scene Does Not Load From Device

Configuration:Meta Quest 3UE5.3.2 (Windows x64)Mixed Reality Utility Kit Plugin 63.0MetaXR Plugin 63.0I just started using the MR Utility Kit and am having some problems with the sample project. The demo attempts to load the Scene description stored ...

RM1181 by Protege
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Quest Pro and blinking detection in Unreal Engine

Has anyone being able to detect eyes closed/open state using Meta XR and Quest Pro? We are able to get tracking data but the eye closed variable never changes. Looking at the Meta XR code it seems eye blinking is not being returned (see screenshot). ...

virtualHCG_0-1707513983337.png

How get Age Category API through Blueprint ?

I have a game released in the AppLab store that has been frozen because I need to go through an age verification process. The game was created entirely using Blueprints, and I can't find any instructions on how to carry out this procedure through Blu...

Uploading obb expansion files

When packaging games in UE4 (official release or Oculus version) and the game size is over 4gb, an additional expansion obb file is created called 'patch.[StoreVersion].[AppName].obb'. This corresponds with the official Android guidelines (https://de...

Resolved! record video from headset passthrough problem

Hi guys I am working on Mario mix reality experienceI have my own parkour gym it’s just for my gym members. I will keep things simple.I have an issue. Maybe it’s so easy I don’t know why or howpassthrough always works well (standalone) but sometimes ...

IMG_5312.jpeg
acr0mer by Explorer
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quest app failed to load UE 5.1 VRE

Hi i am able to package the build and run using the vr preview however when i try installing the app on meta quest pro headset it shows loading black screen with three dots i changed a few settings as earlier it was saying that OBB file not found the...

no friend list got since 01.March.2021

hi,my friend list query worked fine until 01.March evening (EU time), and since that it provides empty arrays, and invitable friend list results always in only a 1 element array.is there any Oculus back-end change or error, or new permissions are int...

GetGuardianPoints not working for Boundary_Outer

The issue with MetaXR plugin for Unreal Engine 5.2I have the same problems with plugin's version 55.0 and 56.0. The function GetGuardianPoints() returning always empty array for BoundaryType == Boundary_Outer. I've debuged plugin and it turned out th...

Unreal-Movement SDK version and project settings

Hi all,is anyone using this with Unreal 5.3.2? I am struggling to get up and running. I am a bit of a newbie on this. 1/ when I try to start the sample project I get "The following modules are missing or built with a different engine version: Movemen...

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