Unreal Development
Welcome to Unreal development, where you can share insights, ask questions, and address challenges with fellow Unreal developers. This forum is ideal for discussing all things related to Unreal.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Unreal widgets and Virtual Keyboard

I'm currently having an issue in Unreal 5.2 with the virtual keyboard for the Meta Quest 3. Using an editable text box and selecting it will bring up the virtual keyboard. However upon closing the virtual keyboard all widgets lose any sort of interac...

Meta Avatar SDK - Unreal Engine

Over a year ago it was said that Meta Avatars would be coming to UE.https://developer.oculus.com/blog/meta-avatars-highlights-update-connect-2022/Does anyone know if there is a release date for the SDK?

Passthrough Issue Unreal Engine 5.3 Meta Quest 3

I am implementing a PCVR project, and everything seems to work almost perfectly. However, one of the remaining issues I need to solve is related to passthrough.When running the project from either the editor or an .exe, passthrough works correctly, a...

UE 5.3.2 Shadows not working on VR Build (Quest)

Hi everyone!I’m having issues with my VR build—there are ZERO shadows on Quest 2 and 3! When working in the editor, everything works as intended, but when the build is generated, there are no shadows, not even baked ones.Are there any settings I shou...

Nicho411 by Honored Guest
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Unreal manifest issues

I'm trying to upload my apk through the meta developer hub and im getting the errors The focus aware manifest meta-data tag must be set with required="true". More information can be found here: https://developer.oculus.com/distribute/vrc-quest-input-...

Resolved! MetaXR plugin broken in Unreal Engine 5.4

The MetaXR plugin is broken for the latest on ue5-main branch (commit 7b00eca). Some part of the core VR integration was changed by Epic. Even though it should all be going through OpenXR.A beta MetaXR plugin for UE 5.4 would be nice.

Mesh turning black after a long time

Hi guys,I am facing a weird problem. After using my app developed wityh unreal 5.0, I get have some mesh turning black. Not all of them, just some random mesh in my level. Everything is completely baked in the map. I don't have code modifying texture...

Unreal Engine. ENTITLEMENT CHECK Keeps failing

Hi, I am working on a Mixed Reality, shared spaces/anchors project using Unreal Engine 5.3 but the Entitlement check gives me always error. I have the company registered and approved, and the new project created in the Dashboard, all the checks passe...

Assertion Failed !bWasCanceled at AsyncLoading.cpp

Hello!Im starting to prepare my game for VR and using the launch option on quest 2 throws me this error line, crashing the game back to Meta lobby.Does anyone know what is happening here? or how I can track it better?LogAndroid: Error: === Critical e...

Jshell91 by Honored Guest
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Capturing Quest mic input in Unreal

Has anybody had any success with accessing the Quest mic to grab audio data?On 5.2 and I've tried AudioCaptureComponent and using the voice module FVoiceModule::Get().CreateVoiceCapture ... but so far no luck.Trying to feed the audio back into a subm...

Project rebuilds very much when using Meta Fork

I am using UE 5.4.3 Meta Fork and have completed all the setup steps as in the instruction. When I edit the code in the project source and build the project, it builds a lot of actions (more than 3000) and takes a long time to complete. While if I us...

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Hjp by Explorer
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Resolved! Cooking errors when updating from 5.3.2 to 5.4.2

I am using the github fork. My project was made in 5.3.2. Project was running fine on the quests.I have updated the engine to the latest version oculus-5.4 from the oculus github.When packaging I get a lot of cooking errors, for example:UATHelper: Pa...

Resolved! VR Haptic Feedback not working on UE 5.0 with Quest 1

I'm currently trying to get some haptic feedback when grabbing an object in Unreal, but so far no result, no matter what the controllers will simply never vibrate. Here's the blueprints currently used to get the rumble effect :Hope someone will be ab...

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Martine39 by Honored Guest
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UE 5.3.2 App Crash on open level

hello,i am having problems with the MetaXr plugin for unreal engine 5.3.2 the app crashes me when i call the openLevel node so i try to do the level change.I tried to see the logs but there are no errors, I also tried two different versions of the pl...

Unreal Compile Error - OVR + XR_Foveation

Today I was testing some optimization settings and ran into this error while compiling UE5.4 project, MetaXR plugin v67LogOVRPlugin: Display: OVRPlugin 1.99.0 ... initialized LogOVRPlugin: Error: CreateFoveationProfile() failed: required extensions n...

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Pawn position and orientation in VR in Unreal Engine

Has anyone had a problem running the VR preview in Unreal Engine with player position? Namely, when I start the game and put on the headset (Oculus Quest 2), it happens that my virtual space rotates or moves by certain values. It is extremely importa...

nnnatasa by Honored Guest
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