05-30-2024 01:31 PM - edited 05-30-2024 01:37 PM
I spent hours and hours trying to get my project to build because the information given on the Unreal website was incorrect, and meta don't provide it at all. For example, this page Android Development Requirements For Unreal Engine | Unreal Engine 5.4 Documentation | Epic Develope... suggests skd33 is needed, but that produces a gradle build failure.
Rather than thousands of people struggling, have one member of your staff ascertain and provide the correct information for each editor version (unreal/unity). Make it simple in the following format (with description and links), for example:
UE 5.3.2
Software to install
Settings:
Android studio (projects tab -> more actions -> SKD Manager)
Meta Quest Developer Hub (devices tab)
Meta Quest Link Software
Enable unknown sources and click 'set meta quest link as active'
Meta XR plugin
Once downloaded, inside unreal engine, choose edit, plugins, virtual reality (at the top), then enable.
To set up go to:
then click apply all next to required and recommended (restart when prompted)
Configure Unreal to use the installed components (edit project settings)
(paths may be different dependant on provider)
This is the first time I've done this, so I may have missed something, or put something in the wrong order, but you get the idea.
06-07-2024 12:28 PM
I made a guide a while ago that covers all of these interesting details. I linked it in the other thread, half the challenge is getting Android set up. In UE5.4.x, some of the obstacles have been reduced on Epic's side (mostly bug fixes), looking forward to Meta's plugin update.
06-08-2024 05:35 AM
Thanks, I did actually end up following your guide over there, but I still think it would be better if Meta maintained a definitive guide for each unreal version, because there were several conflicting guides on the Unreal website. It's also in Meta's interest to make game development for their hardware easier.
06-08-2024 09:06 AM
Yes, but they don't soo... 🙂
06-08-2024 11:21 AM
Hmm, I posted this in the 'make a great suggestion' topic. Perhaps it's been moved here.
06-17-2024 08:18 AM
You've made an excellent post and apparently they don't like suggestions.
08-28-2024 11:24 AM
Is this up to date for 5.4.4 ? We’re seeing some JDK not found issues now… such a headache with this dev kit now.
08-28-2024 03:42 PM
I feel you @Teemujin its getting ridiculous; I'll get to 5.4.4 this weekend as I currently can't face it today.
08-28-2024 03:54 PM
Was just looking at your page as well.. great job you guys all trying to unify it. I think if a bunch of us gather together we can share the pain and help keep one place where everyone else can pass the pain… Im here if anyone wants to have us try things and help. Thank you for the reply @innit ! For the first time I feel like there is someone listening ! Haha. Cheers
08-28-2024 04:49 PM
Here’s what we’re seeing. With latest UE 5.4.4 - we had to update Android SDK / NDK to be v34 for the builds to work. But then when going to install into the headset… MQDH app complains that v33 is not supported and it wants v32… merry go round and round. Fix to build but break to install.. which should we have… I am at V69 for headset version quest 3.