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passThrough content is not displayed in xr simulator launched on UnrealEngine

uyas.eng
Honored Guest

UE: 5.3.2

xr simulator: 59.0.0

meta xr plugin: 59.0.0

 

If you look at the documentation for unity's xr simulator, you'll see content displayed in the game room and living room.
 
So I'm wondering if it's possible to do the same with unreal engine,
but I can't seem to display the passThrough content on the simulator.
If you install the apk file directly on the meta quest device, passthrough will start normally, but only the simulator will not work properly.
Path settings such as meta_openxr_simulator.json etc. are done normally.
 
Maybe UnrealEngine doesn't have enough support for the XR simulator?
uyaseng_0-1702499294243.png

 

 

 

1 ACCEPTED SOLUTION

Accepted Solutions

uyas.eng
Honored Guest

I couldn't do it after several tries, but I tried using Unreal Engine's meta fork and was able to display it correctly.

https://github.com/Oculus-VR/UnrealEngine 

 

I thought that a forked unreal engine is a must for developing meta quest apps. If anyone is having trouble, please try using meta fork's unreal engine!

uyaseng_0-1703585585694.png

 

 

 

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1 REPLY 1

uyas.eng
Honored Guest

I couldn't do it after several tries, but I tried using Unreal Engine's meta fork and was able to display it correctly.

https://github.com/Oculus-VR/UnrealEngine 

 

I thought that a forked unreal engine is a must for developing meta quest apps. If anyone is having trouble, please try using meta fork's unreal engine!

uyaseng_0-1703585585694.png