08-26-2019 05:46 AM
08-26-2019 07:26 AM
MaxArch said:
Testing 4.23p7. Has anyone noticed / can anyone confirm that projects converted from 4.22 crash immediately on the Quest? Steps to reproduce;1. start 4.23.0p7 from launcher2. select an existing project and Open A Copy3. in the project settings, change the 'Package for Oculus Mobile Devices' to Quest4. package + install5. open on Quest - immediate crash - no splash screen.In the logcat I see:Fatal error: .... ShaderCompiler.cppError: the global shader cache file '../../../Engine/GlobalShaderCache-GSGL_ES3_1_ANDROID.bin' is missingAny suggestions?Edit1: tested some more and I get this error as well with a brand new 4.23p7 project. Reported @ Epic.
08-26-2019 09:05 AM
08-26-2019 09:15 AM
08-27-2019 12:39 AM
08-27-2019 06:51 AM
08-27-2019 08:49 AM
08-27-2019 09:58 AM
MaxArch said:
@motorsep Sometimes I launch from editor, sometimes I pack for Android ASTC and install from a powershell.If the GPUlightmass code is in de UE folder, both builds crash the Quest.
08-27-2019 11:18 AM
LogAndroid: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 4241]
LogPlayLevel: Error: 08-27 08:32:07.647 9910 9926 D UE4 : [2019.08.27-06.32.07:647][ 0]LogAndroid: Error: The global shader cache file '../../../Engine/GlobalShaderCache-GLSL_ES3_1_ANDROID.bin' is missing.
LogPlayLevel: Error: 08-27 08:32:07.647 9910 9926 D UE4 : [2019.08.27-06.32.07:647][ 0]LogAndroid: Error:
LogPlayLevel: Error: 08-27 08:32:07.648 9910 9926 D UE4 : [2019.08.27-06.32.07:647][ 0]LogAndroid: Error: Your application is built to load COOKED content. No COOKED content was found; This usually means you did not cook content for this build.
04-21-2021 01:23 AM
Hi Max - where can I find the GPU lightmass code? I am experiencing the same issue. Thanks so much for the help so far