07-31-2019 09:02 PM
06-24-2020 01:20 PM
06-28-2020 11:14 PM
06-28-2020 11:16 PM
Here is my post in case you don't find it...:
I spent Sunday doing tests and way too many hours doing shader compiles (UGH!). In any case, these are my findings on 4.25.1:
Vulkan + Multiview = Black texture
Vulkan + MobileHDR + No MultiView = Works (?!) But pretty crap performance, and perhaps a edge case, but I understand they are working on getting limited HDR working on mobile and vulkan.. so yeah, fingers crossed.
ES3.1 + MultiView = Black Texture
ES3.1 + No MultiView = Works (Not too bad performance, considering mobile etc..)
I'm building v8 (64bit) and I think the rest is pretty much the usual plain vanilla Oculus Quest settings.