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Cannot launch to Oculus Go from Unreal Editor

kmack
Explorer
I'm working on getting a test project launched to the Oculus Go from Unreal, and hitting a snag. Here's what I've done so far:
  • Grabbed the ADB driver for the Oculus Go from here: https://developer.oculus.com/documentation/mobilesdk/latest/concepts/mobile-device-setup-go/
  • Installed the ADB driver and put the Go into developer mode.
  • Installed Android Codeworks from UE_4.19\Engine\Extras\AndroidWorks\Win64 and restarted
  • Verified that the Go appears as expected when calling adb devices from the command line.
  • Generated a signature file by following the directions here (https://dashboard.oculus.com/tools/osig-generator/) and placed it in UE_4.19\Engine\Build\Android\Java\assets
  • Set up a test project following the directions here: https://docs.unrealengine.com/en-US/Platforms/GearVR/QuickStart
The Go appears in Unreal Editor's Device Manager, but isn't present in my Launch menu. What additional thing do I need to do or change?

Thanks!
4 REPLIES 4

lee17
Protege
Did you turn on the "developer mode" from your Oculus app?

vr_marco
Protege
Also make sure you disable all VR related plugins _except_ Oculus VR.

kmack
Explorer

vr_marco said:

Also make sure you disable all VR related plugins _except_ Oculus VR.


That appears to have been the issue. Steam VR plugin was still enabled alongside the Oculus VR plugin. The device now appears in the launch list after I disabled SteamVR.

Thanks so much for your response!
_Kevin

alanlee0406
Honored Guest
ADB driver has been having error while I tried to install it .. I get the error "The INF file you selected does not support this method of installation"