07-19-2020 02:26 PM
0]LogWorld: Bringing World /QuestHands/Maps/entryMap.entryMap up for play (max tick rate 0) at 2020.07.19-23.59.14
07-19 23:59:14.748 12890 13846 D UE4 : [2020.07.19-20.59.14:748][ 0]LogWorld: Bringing up level for play took: 0.001067
07-19 23:59:14.749 12890 13846 D UE4 : [2020.07.19-20.59.14:749][ 0]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
07-19 23:59:14.750 12890 13846 D UE4 : [2020.07.19-20.59.14:750][ 0]LogVoiceEncode: Display: EncoderVersion: libopus unknown-fixed
07-19 23:59:14.750 12890 13846 D UE4 : [2020.07.19-20.59.14:750][ 0]LogVoiceEngine: Error: OSS: StopLocalVoiceProcessing: Ignoring stop request for non-owning user
07-19 23:59:14.751 12890 13846 D UE4 : [2020.07.19-20.59.14:751][ 0]LogOnlineVoice: OSS: StopLocalVoiceProcessing(0) returned 0xFFFFFFFF
07-19 23:59:14.751 12890 13846 D UE4 : [2020.07.19-20.59.14:751][ 0]LogOnlineVoice: OSS: Stopping networked voice for user: 0
07-19 23:59:14.752 12890 13846 D UE4 : [2020.07.19-20.59.14:752][ 0]LogBlueprintUserMessages: [entryMap_C_0] TRIED LOADING SERVER MAP
07-19 23:59:14.755 12890 13846 D UE4 : [2020.07.19-20.59.14:754][ 0]LogMR: MRC Initialized
07-19 23:59:14.752 12890 13846 D UE4 : [2020.07.19-20.59.14:752][ 0]LogBlueprintUserMessages: [entryMap_C_0] TRIED LOADING SERVER MAP
this is a bit between loading up the entry map and executing Print statement after my Open command.04-25-2021 04:45 AM
Hi Skalbe,
I am facing the same problem
Have you figured it out just in case?
Thank you in advance
05-14-2021 10:47 AM
Join Session never sees the correct map loaded on the server host user's headset two headsets cannot connect to each other right now using Unreal engine