12-20-2017 07:15 AM
Assertion failed: NumberOfFreeBits >= 0
[File:D:\UnrealEngine-4.18.2-release\Engine\Source\Runtime\Engine\Private\NetConnection.cpp] [Line: 1431]
The engine is the one of Epic, version 4.18.2, downloaded from github and built on our side. As it happened in the past, it works correctly with the Null Online Subsystem, but crashes when using the Oculus's one. The same happened with the version 4.18.1 (don't know if also with 4.18.0).01-22-2018 07:28 AM