I am using Quest 1, and One of my project crashes with the error "Ensure condition failed: Scene->GetShadingPath() != EShadingPath::Mobile" when OpenLevel is used, and another project crashes with LoadStreamLevel after OpenLevel.
Some people say they got their app crashed on level transition with Quest 2, and they fixed it by enabling Support arm64 option instead of Support armv7. I tried both but it didn't work for me.