I came across this blog post from Oculus regarding the proper way to request a download from the Android OS. Here is the article: https://developer.oculus.com/blog/tech-note-downloading-data-in-the-background-on-mobile/?locale=ru_...
I'm trying to download video files on a Quest 2 app built in Unreal 4.26 Oculus Integration version but it isn't as simple as just creating a java. There are a few plugins I've looked but have so far failed to fully implement including :
I'm having an issue implementing the Java DownloadHelper class since I can't seem to include the DownloadHelper package with these plugins.
Has anyone out there tackled this issue the "recommended" way per the article linked?
What would be even better is if Oculus could create a post for Unreal the way they did for Unity!
Any assistance would be much appreciated!
I've been using the Runtime Files Downloader plugin in my applications forever and it works like a charm. Just mind the maximum download size.
Runtime Files Downloader in Code Plugins - UE Marketplace (unrealengine.com)
Home · gtreshchev/RuntimeFilesDownloader Wiki (github.com)