01-17-2017 01:19 PM
01-17-2017 03:23 PM
01-18-2017 07:18 AM
imperativity said:
Hi,
This is because HDR consumes far more texture bandwidth than the regular pipeline.
01-24-2017 01:31 PM
imperativity said:
Bloom will require extra per-pixel work that will slow performance considerably on Gear VR. There are methods to fake this, but they generally require post effects or impostors and won't be fast.