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How-To Oculus VOIP Spatialization

Anonymous
Not applicable
Unreal's VOIP Talker has a Sound Attenuation asset property that I was able to assign to achieve spatialization, but Oculus' Remote Talker doesn't have this property. How could I achieve spatialization with oculus' remote talker?
3 REPLIES 3

Anonymous
Not applicable
I found a web page that describes how Spatialization was supposedly added, but I haven't had a chance to test it yet.
https://webcache.googleusercontent.com/search?q=cache:wpVMK-6fQ5UJ:https://qiita.com/mechamogera/ite...

Anonymous
Not applicable
That worked, but it has some replication issues; when the client moves, the audio component stays in the same location and isn't properly relocated unless the server moves.I also had to update the branch so it would force it to create a new audio component.

dario.maciel
Adventurer

How did you add voip to the Quest app? i cant make it work. tried a lot of things...