11-22-2023 09:56 PM - edited 11-26-2023 05:57 AM
11-22-2023 10:58 PM - edited 11-22-2023 10:59 PM
Feels a lot like being completely ignored by Meta, and having documentation that's years out of date - to the point that even the simplest of functions; such as the Oculus button reseting the orientation of the headset's viewport... a function that should be done automatically, is broken... and has been broken for a long time... and there's not solution anywhere to be found.
Unreal Engine is a nice engine. Oculus and Meta however, seem completely uninterested in helping Unreal Engine developers.
.....which is probably why most VR devs use Unity.
11-23-2023 12:54 AM - edited 11-23-2023 12:56 AM
I agree with Fickbowt. In Unreal 5.3 a bunch of the Oculus Subsystem code has been ripped out. There are significantly fewer sample projects in comparison to Unity, Meta Avatar SDK was announced for Unreal over a year ago, and still no updates. Honestly, it's not looking good for Unreal devs that want to publish to the Meta store.