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05-01-2017 07:56 PM
brian_jew said:
The plugin in https://developer3.oculus.com/downloads/platform/1.8.0/Oculus_Platform_SDK/ should support UE4.10 - UE4.12. UE4.13 and on would have the plugin integrated directly in the engine.
It looks like you are trying to use it with a blueprint. There's a built-in entitlement check under Oculus -> Entitlement:
You can then act on what to do if the player passes or fails. (It doesn't take in an actor because there's only one logged in user per machine)