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How to change the color space in UE

swang81
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In the Meta Plugin UE 5.3.2, I've noticed an issue with the color rendering in the headset—it seems that yellow appears as orange.

I've been following the guidelines regarding color space outlined here: .https://developer.oculus.com/documentation/unreal/unreal-color-functions/

Despite experimenting with various parameters (under Project Settings/Meta XR/Color Space) such as Rift CV1, P3, and Quest, and printing the color space values using blueprints(function: Get hmd color desc ), I haven't observed any changes in the rendering. The color space value consistently returns as Rec 709 regardless of the input parameters.

What should I do to change the color space?

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