I have created a platform that is floating mid air above the ground with a working nav mesh bounds volume. This works correctly, but as soon as I set it the platform object to movable and try to teleport around the platform, the teleport point reaches all the way to the ground instead of on the surface of the platform. I am still able to teleport around, but this is obviously a problem. You can see in the image how the teleport point is on the ground and the ring is directly above it on the platform/cube surface. I am using the teleport blueprints that are in the UE4 provided VR examples, The reason I am doing this is to have a large airship that can be flown in the sky, but also able to teleport around it while it flies. Thanks in advance!