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How to visualize Room Scan mesh in my app?

Dingenonma
Protege

Hola!

I really love how it looks the "low poly" mesh that appears when you scan your room. 

I successfully scan the room from inside my app created with UE 5.3 and using the fantastic MR Utility Kit

I would like to be able make visible all the "low poly" mesh that covers the walls and surfaces inside my app.

Any tips how I can show it using blueprints?

Thanks a lot!

2 REPLIES 2

truefranco
Protege

Check Phanto sample and you will see how they did it. 😉

https://github.com/oculus-samples/Unreal-Phanto

Thanks!

I downloaded and checked it ... a bit more complex than what I thought