11-07-2018 03:57 PM
11-20-2018 09:00 AM
11-21-2018 10:44 AM
11-26-2018 10:07 AM
imperativity said:
@Mohammed_hashim
I am still looking into this issue with some engineers as we can't quite nail down why you and another developer are outliers here. I'll be sure to have this issue addressed sometime this week or next.
12-06-2018 08:22 AM
imperativity said:
@Mohammed_hashim
Definitely---sorry about the delay here. We entered a holiday period and several of our engineers were out. I'll be looking into this issue actively this week.
12-14-2018 12:41 PM
12-15-2018 04:58 AM
@pushmatrix, Nope, the problem is on the plugin itself and i don't have the knowledge to fix it myself so hopefully Oculus team will fix it. and since the API changed i cant manually compile the plugin from 4.20 to 4.21.
pushmatrix said:
@imperativity
I am in the same boat as @Mohammed_hashim. I have a 4.21 project running on the latest OculusVR github branch, and even though join session is marked as a success, the client never travels to the server's map. After 60 seconds, it times out.
I check the room debugger, and indeed there are two people in the room. But in game, they are not connected.
The 4.20 version of my game works fine.
Any thoughts?
@Mohammed_hashim, have you had any luck?
12-20-2018 04:00 AM
12-20-2018 10:34 AM
Mosel3y said:
@Mohammed_hashim
I was getting this issue too, and I believe I have fixed it. I don't think Oculus review pull requests, but I opened one here anyway so you can see the changes:
https://github.com/Oculus-VR/UnrealEngine/pull/25
Can you try that and see if it fixes the issue for you?
12-20-2018 04:18 PM