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Oculus Go spatial sound with FMOD

toxyne
Explorer
Hi all.
I'm trying to make spatial sound for Oculus Go app. I made event in FMOD studio and add it to UE 4.19.2. No any sound after deployment. But when I hit play from desktop with Oculus DK2 sound plays and it spatialized. Any ideas? Thanks.
1 REPLY 1

vr_marco
Protege
@imperativity I believe you misread the question above. The point he is making is that he doesn't get any audio spatialization effect on the Oculus Go while he gets the spatialization effect if he plays the same experience on the DK2. This is the same that has been pointed out recently in another post on the forum:
https://forums.oculusvr.com/developer/discussion/70023/oculus-go-audio-spatialization/p1?new=1
And it is also my experience from some recent tests. Audio spatialization works on the Rift but not on the Go. Any specific reasons for that? Or is it a bug?