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Oculus Quest 2 project fails on launch with vulkan related error

SpaceFighting
Explorer

Hello, my Oculus Quest 2 project has randomly started crashing on launch with the following error on the log:

[2023.02.13-14.04.26:880][ 0]LogAndroid: Error: === Critical error: ===
[2023.02.13-14.04.26:880][ 0]LogAndroid: Error:
[2023.02.13-14.04.26:880][ 0]LogAndroid: Error: Assertion failed: Texture->Surface.Image != 0 && ImageBarrier.image == 0 [File:D:/build/++UE5/Sync/Engine/Source\Runtime/VulkanRHI/Private/VulkanBarriers.cpp] [Line: 1274]
[2023.02.13-14.04.26:880][ 0]LogAndroid: Error:
[2023.02.13-14.04.26:880][ 0]LogAndroid: Error:
[2023.02.13-14.04.26:880][ 0]LogAndroid: Error:
[2023.02.13-14.04.26:880][ 0]LogAndroid: Error:
[2023.02.13-14.04.26:880][ 0]LogAndroid: Error:
[2023.02.13-14.04.27:138][ 0]LogExit: Executing StaticShutdownAfterError
[2023.02.13-14.04.27:138][ 0]LogAndroid: FAndroidMisc::RequestExit(1)
[2023.02.13-14.04.27:138][ 0]LogAndroid: Error: Error reentered: Assertion failed: IsInGameThread() [File:D:/build/++UE5/Sync/Engine/Source\Runtime/Core/Private/Misc/OutputDeviceRedirector.cpp] [Line: 277]


[2023.02.13-14.04.27:138][ 0]LogAndroid: Error: HandleError re-entered.
[2023.02.13-14.04.27:138][ 0]LogAndroid: FAndroidMisc::RequestExit(1)
[2023.02.13-14.04.27:138][ 0]LogAndroid: Error: Error reentered: Assertion failed: IsInGameThread() [File:D:/build/++UE5/Sync/Engine/Source\Runtime/Core/Private/Misc/OutputDeviceRedirector.cpp] [Line: 277]

Any idea on what could be causing this?

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