Version 1.38 of our integration for Unreal Engine 4.22 has been released!
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You can grab the latest version of the Oculus UE4 Source here:
Renamed the TiledMultiRes setting to FixedFoveatedRendering.
Bug Fixes
Miscellaneous bug fixes and performance improvements.
Known Issues
A significant drop in frame rate occurs when UE4 is not in focus in VR preview mode. To avoid this issue, uncheck the Use Less CPU when in Background in Edit > Editor Preferences > General (left sidebar) > Miscellaneous (left sidebar) > Performance.
Exclusive Mode issues: Setting the mirror window to full-screen exclusive mode will not work correctly if the monitor and HMD are connected to different GPUs.
I'm having some issues with this update. If I add the plugin to the specific project, it works, but if I put it in the unreal plugins area to use with any project, it won't work - I get a request to recompile from source.
Not the end of the world I guess. What's a bigger issue is that when a project is closed and opened again, the sequence will not work. They all need to be remade, the visemes/morphs outputs nothing until they're rebuilt.
Any ideas?
Edit: Here's sample video. I use my own function for the sequence but it happens even in example project with no edits.