10-16-2019 01:34 PM
10-17-2019 12:36 AM
10-17-2019 11:38 PM
10-18-2019 02:59 AM
10-18-2019 04:22 AM
MaxArch said:
@aussieburgerVRI just tested with a project in the 4.23.0 binary from Epic and 4.23 Oculus-VR build. In both Vulkan and multiview work fine on the GO for me.side note; i see an almost 18fps drop in a project using Vulkan on the Quest. Haven't found the cause yet.
10-18-2019 06:20 AM
aussieburgerVR said:
Getting a crash on the GO on startup with the following settings:* Vulkan + multiviewwhereas:* OpenGL3.1 + multiviewdoes not crash. Is this expected? (ie: Vulkan still not supported on Go?) Does anyone else have Vulkan working on Go or shouldn't be bother aiming for this?Side note: Vulkan on Quest is working as expected
10-18-2019 06:54 AM
Right I do remember you reporting that, I had thought I only had cpu particles, but need to double check that 😄
otorsep said:
aussieburgerVR said:
Getting a crash on the GO on startup with the following settings:* Vulkan + multiviewwhereas:* OpenGL3.1 + multiviewdoes not crash. Is this expected? (ie: Vulkan still not supported on Go?) Does anyone else have Vulkan working on Go or shouldn't be bother aiming for this?Side note: Vulkan on Quest is working as expected
Do you have GPU particles in your scene ?
10-18-2019 09:51 AM
10-28-2019 09:00 AM
11-05-2019 12:18 PM