11-19-2023 06:23 PM
Hi everyone,
I'm trying to figure out how to map the room I'm in, and have it set floor/walls geometry to what is mapped, like in this Unity tutorial here:
https://youtu.be/nfffR3TLzzg?t=174
In Unity it's pretty painless and straight forward process.. In UE not so much...
I see there is an OculusXRRoomLayoutManager component, and also an OculusXRSceneGlobalMesh component in UE5 that you can add to the blueprint, but there is no documentation on how to use this, or how it works.
Has anyone gotten these to work yet? Here's a screenshot of one of the components.