Here's hoping they also expose the upcoming hand gesture controls to blueprints as well:Bummer - In the article you linked it states; UE integration in first half of 2020. That could mean 6 months if we're unlucky. Unity devs get the api next week so happy for them but would be nice if UE would keep up more with the new Oculus tech.
Yes, please add more support for the UE blueprints @MetaQuestSupport . Most of them barely work in the OculusPlatformSample project included in the SDK, require some cleanup to finish compiling, and many nodes don't connect instantly to the OSS via PIE (it just just nothing then crashes when the PIE window is closed). Steam has their act together and even has crowd-sourced plugins like AdvancedSessions which streamline the process. Perhaps you should create a tournament with prize winnings for such an Oculus-version of a network session plugin?