I want to have web browser in game. Web browser widget works fine in the editor (using Oculus Link), but after launching it to Oculus Quest 2 web browser widget shows only black screen that i can't interact with. After 2 days of searching i have 2 possible reasons:
1. This is a plugin problem. But I think it's strange, because UE doc says that web browser plugin supports Android devices.
2. I found some information in "Oculus for developers/Develop/Oculus Developer Policies/App Policies" "Apps That Facilitate the Installation of Other Apps". Based on this information I decided that Quest 2 device forbids getting data for web browser widget. That's why it cant draw a page and always shows black screen. (Maybe I misunderstood the meaning of this section, but the main idea is the same).
So, my question is what is wrong with web browser plugin. If there is no problems with device and development rules, then can I do something to make it work. If I cant, then is there another Unreal Engine 4 plugin that allows to create web browser integrated into game.
What version of Unreal Engine are you using? I'm having render target/Scene capture issues in 4.27 that I believe are also causing the issue you all are having with the browser plugin on Android.