01-31-2022 09:18 PM
02-02-2022 01:09 AM
Turning off of Multi-View for Quest 2 gave a surface resolution of 2880x1584, still it is not clear why the performance is lower on Quest 2 for same dataset.
02-06-2022 01:07 PM
That is puzzling. Quest 1 rendering more pixels and doing it faster than Quest 2?
My initial thought when I hear "Renders faster on Quest 1 than Quest 2" was: "hmm, maybe very expensive pixel shader and somehow Quest 1 eeks out a win simply because of fewer pixels.", but if Quest 1 is rendering more pixels...
Could it be the case that Quest 1 is doing software multi-view (is that a thing? not sure.)
Are you using a feature that Quest 1 hardware can't do that the Quest 2 hardware can? Like some sort of decal or reflection or something?
02-06-2022 09:32 PM
@different feature no. However i get a resolution of 2880x1584 on Quest 2 with MultiView off, which performs slower thatn Quest 1.
I am not sure why Multi-View off gives a higher resolution. Should it not be the other way round, with Multiview On we should get a higher resolution as both left and right frames are rendered in one go, vs with Off where Left and Right should render sequentially.