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Question about unrealEngine-4.11 ofr

artberry
Explorer

Hello.

 

I developed VR project. I will submit my project to oculus store.

 

I developed project using unrealEngine-4.11 ofr that released by oculus team.

 

My project need fog effect. But unrealEngine-4.11 ofr version doesn't support AtmosphericFog.

 

And so I use ExponentialHeightFog that is supported. 

 

When I used ExponentialHeightFog, My game screen color is turned yellow like screen shot I attached.

 

Is there any solution? or What Did I Do Wrong?

 j0cfllkzwerg.pngst

1 ACCEPTED SOLUTION

Accepted Solutions

vrdaveb
Oculus Staff
We used fog with all the apps we shipped on the forward renderer. My guess would be an issue with your lighting or clear color. Can you compare your settings to this testbed project?

View solution in original post

3 REPLIES 3

vrdaveb
Oculus Staff
We used fog with all the apps we shipped on the forward renderer. My guess would be an issue with your lighting or clear color. Can you compare your settings to this testbed project?

artberry
Explorer
Thank you vrdaveb

This problem is solved using 4.12 ofr version.

It works fine.

But I have one more question. 

My project objects isn't affected shadow of directional light.

I fixed ClusteredBasePassRendering.h and ClusteredShadingCommon.usf

It doesn't work.

How do I enable casting shadow on the object in 4.12 version?

Thank for reading.

artberry
Explorer

vrdaveb said:

We used fog with all the apps we shipped on the forward renderer. My guess would be an issue with your lighting or clear color. Can you compare your settings to this testbed project?


Thank you vrdaveb

This problem is solved using 4.12 ofr version.

It works fine.

But I have one more question. 

My project objects isn't affected shadow of directional light.

I fixed ClusteredBasePassRendering.h and ClusteredShadingCommon.usf

It doesn't work.

How do I enable casting shadow on the object in 4.12 version?

Thank for reading.