11-06-2021 11:55 AM
Hello,
its very important I figure this out for my peer to peer VR game on the Quest platform I've been held back from releasing for this very reason.
Is there any way to keep unreal running in the background if a host player removes headset and it goes to sleep?
If Unity has it there has to be a way in Unreal also right?
Thank you.
11-06-2021 11:57 PM - edited 11-08-2021 06:50 AM
very important to the release P2P games on Quest using UE4 I cannot release until I can run in background, or find a work around.