10-20-2017 12:39 AM
[2017.10.19-10.10.16:027][880]LogNet: Browse: 1483781508382744.oculus//Game/Maps/Museo?game=/Game/Proteus_Multi/MultiGM.MultiGM_C
[2017.10.19-10.10.16:027][880]LogNet: World NetDriver shutdown OculusNetDriver_1 [GameNetDriver]
[2017.10.19-10.10.16:027][880]LogNet: DestroyNamedNetDriver OculusNetDriver_1 [GameNetDriver]
[2017.10.19-10.10.16:027][880]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 1483781508382744.oculus, Name: OculusNetConnection_1, Driver: GameNetDriver OculusNetDriver_1, IsServer: NO, PC: MultiPC_C_0, Owner: MultiPC_C_0, Channels: 39, Time: 2017.10.19-10.10.16
[2017.10.19-10.10.16:027][880]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 1483781508382744.oculus, Name: OculusNetConnection_1, Driver: GameNetDriver OculusNetDriver_1, IsServer: NO, PC: MultiPC_C_0, Owner: MultiPC_C_0
[2017.10.19-10.10.16:027][880]LogTemp:Display: ParseSettings for GameNetDriver
[2017.10.19-10.10.16:027][880]LogTemp:Display: ParseSettings for OculusNetDriver_2
[2017.10.19-10.10.16:027][880]LogTemp:Display: ParseSettings for PendingNetDriver
[2017.10.19-10.10.16:027][880]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2017.10.19-10.10.16:027][880]LogNet: UPendingNetGame::InitNetDriver: Sending hello. [UNetConnection] RemoteAddr: 1483781508382744.oculus, Name: OculusNetConnection_2, Driver: PendingNetDriver OculusNetDriver_2, IsServer: NO, PC: NULL, Owner: NULL
[2017.10.19-10.10.16:030][880]LogWorld:Warning: SetActiveLevelCollection attempted to use an out of date NetDriver: GameNetDriver
[A_LOT_OF_THIS_LAST_WARNING_REPEATED_ENDLESSLY]
We compared it with the behavior of the Null subsystem, and the logs are the same. Also on the Null subsystem it continuously prints this last warning log, but after some dozens of them, all players are correctly spawned on the destination map.10-24-2017 12:20 AM