05-17-2023 08:29 AM
Hello!
I'm implementing a feature with Unreal Engin that uses Spatial Anchors. I'm saving them in the Cloud using the OculusAsyncSaveAnchors function which works perfectly fine on Quest 2, but on Quest 1 I am always getting an Error there with code -1000 which does not give any information.
So I wanted to ask if saving Spatial Anchors in the cloud is even available on the Quest 1 and if so is sharing Anchors available as well?
(In the Documentation it's often stated as new Quest 2 features so I wasn't sure and the local saves also work fine)
Would be great if you could help me clarify this.
Solved! Go to Solution.
05-30-2023 04:11 AM
Ok I have gotten my answer in the documentations. It is not supported on quest 1.
05-17-2023 10:02 AM
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05-23-2023 06:49 AM
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05-24-2023 09:45 AM
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05-30-2023 04:11 AM
Ok I have gotten my answer in the documentations. It is not supported on quest 1.